The Magia Board

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File:MagiaBoard Normal.jpg
The Magia Board, as you will use it throughout Eureka

The Magia Board is one of your most important companions throughout the whole instances of Eureka. It enables you to choose, which enemies you want to deal additional damage to and from which to receive less, by adjusting your Magia Board (or Magia Wheel) accordingly.

In Eureka every enemy has a specific element to it, either Fire, Water, Ice, Earth, Wind or Lightning. With the Magia Board, you can abuse the weaknesses of the enemies you fight and make your life a lot easier. The distribution of the different points in the Magia Board, called Magicite, can only be done via interacting with a Magia Melder in the main hubs of the instancesor in the starting room of the Baldesion Arsenal.

While you cannot change the distribution on the fly, you can spin the Magia Board to swap the elements you are attuned to. However, the amount of times you can spin your Board are limited by the number of Magia Aether you have and the recharge time of the Aether is quite significant. Interacting with a Magia Melder will restore your Magia Aether to full.

Elemental Affinity

The Elemental Affinity describes, what element you are currently attuned to. This influences your damage and your defense to a certain element. The interactions of the different elements can be split into two triangles, as to be seen on the right.

To find out the weakness of a specific enemy, you want to check the element, that the enemy has on the left side of their health bar. With this information you can find out, which element is especially good against it and which one will strengthen your defenses against the enemy.

As a rule of thumb, the element of the enemy will always be the element, that strengthens your defenses against them. Meaning, if you fight a monster, that is attuned to Fire, you will want to be in Fire element as well, to receive less damage from it.

If you want to deal more damage to said Fire monster, you want to check either the arrows on your Magia Board, which will lead you to the element Wind, or check the chart above with the triangle correlations.

Enemy element Offensive Magia Element Defensive Magia Element
Lightning Earth Lightning
Fire Wind Fire
Water Lightning Water
Ice Fire Ice
Earth Water Earth
Wind Ice Wind

Magicite

Before you can actually attune your Magia Board, you will need to receive Magicite first. When progressing throught the story of Eureka Anemos, you will get the first five Magicite for your Magia Board. In Eureka Pyros and Eureka Hydatos you can get up to two more magicite, making a total of seven. These two optional Magicite however need you to collect three quite rare drops from Fates in Pyros for the sixth Magicite and three rare drops from Fates in Hydatos for the seventh Magicite. Please keep in mind that these two are by no means mandatory and just simply make your life in Eureka easier. They can also be bought from the Marketboard.

Acquisition of the Magicites

1st - 5th Magicite

The first Magicite will be the reward for completion of the very first quest, that led you to Eureka Anemos in the first place. Upon reaching elemental levels 3, 5, 13 and 17 you will unlock new quests from Krile, which reward you with the next pieces of Magicite, up to the final fifth one. Always remember to allocate the Magicite to your Board via the Magia Melder.

6th Magicite

The sixth Magicite requires you to collect three rare pieces of loot from specific fates in Pyros. While these Fates might be soloable with high elemental level, full elemental gear and appropriate Logogramms, it is advised to join or open a group for farming these fates. The fates and their drops are as following:

Drop Fate Boss Level
Lamebrix's Dice Thirty Whacks

East Flamerock (22.0-7.9)

Lamebrix Strikebocks 45
Ying-Yang's Tissue Haunter of the Dark

The Cavern of the Second Cant (11.0-34.0)

Ying-Yang 49
Skoll's Claw Heavens' Warg

Southwestern Ice Needle - The Garden of Despite (23.9-30.0)

Skoll 50

The items can be traded to the Expedition Engineer in Eureka Pyros to acquire the 6th Magicite.

7th Magicite

The seventh Magicite requires you to collect three rare pieces of loot from specific fates in Hydatos. While these Fates might be soloable with high elemental level, full elemental gear and appropriate Logogramms, it is advised to join or open a group for farming these fates. The fates and their drops are as following:

Drop Fate Boss Level
Molech's Horn Bullheaded Berserker

The West Val River Bank (8.1-21.8)

Molech 52
Goldemar's Horn Duty-free

The East Val River Bank (29.1-23.0)

King Goldemar 56
Ceto's Claw Stone-cold Killer

The East Val River Bank (36.3-14.0)

Ceto 59


The items can be traded to the Expedition Engineer in Eureka Hydatos to acquire the 7th Magicite. Note: You can obtain this without having the 6th Magicite first. The 6th magicite will still be obtainable afterwards.

Setup the Magia Board

Standard Setups

When setting up your Magia Board, you want to use your Magicite as effective as possible. In most cases this means, you want to put all your Magicite into one element and have said element set to the offensive element against the enemy you are fighting. If you find yourself struggling against monsters, you might want to change the allocation to have one Magicite in the defensive element and the rest in offensive.

When allocating your Magicite and you decided to put some into offensive and some into defensive, you want to setup your Board a specific way, so both offensive and defensive Magicite influence the same element.

On the right you can see the first "full offensive" setup, while the image below will show a so called "4-1" setup, which means four offensive to one defensive magicites.

If you have seven Magicite at your disposal, you will want to have a full five Magicite in offense and two Magicite in defensive, making it "5-2". If you have six Magicite, you might want to opt into "5-1" as your setup. Both can be seen to the right.

Tank Setups

While venturing through Eureka, above mentioned setups will be totally fine and enough to get you comfortably through the whole story. If you however decide to enter the Baldesion Arsenal and you have chosen to be a Tank, you have to adjust your Magicite setup accordingly and go alot more defensive.

Instead of having more magicite in offensive, you now want to have more magicites in the defensive element. The advised setups for tanks in Baldesion Arsenal are depending on how many Magicites you have at your disposal. You either want to opt for a "0-5", "1-5" or "2-5" setup as shown to the right. For more information about the Baldesion Arsenal, please refer to the respective page in this wiki.

How to use: Magiaauto

Type "/magiaauto" once to go offensive, twice to go defensive, three times to turn it off.

Alternatively, use "/magiaauto attack" "/magiaauto defense" "/magiaauto off"