Eurekan Academy Wiki>Velgryndnava (→NPCs) |
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Eureka Anemos is the first instance out of four Eureka instances. The main weather affinity of the instance is wind and the zone boss to get the last material for the weapons and gear from is Pazuzu.
Since this instance is the start of the Eureka Campaign, the zone focuses on introducing Eurekan Mechanics like Elemental level and Magia Board to the player.
Once Elemental level 20 is reached, you can continue your journey to Eureka Pagos.
Getting Started
Once you finished the quest And We Shall Call It Eureka (Rhalgr's Reach via Galiena), you gain access to the first of four Eureka instances: Eureka Anemos.
While you usually join instances via the duty finder, you join Eureka instances via Rodney on Pier #1 in Kugane. When talking to him, you get different selections to choose from. By levelling up your Elemental Level, you gain access to the later instances of Eureka, which can be accessed just the same as Anemos.
Eureka works like an open zone, you can build parties inside, chat with people all over the instance and whisper people that are in the same instance as you. However, you cannot whisper outside the instance and while you are in one of the Eurekan instances you are shown as on duty in friend list and free company.
Once you entered the instance, you will find yourself in the main hub Port Surgate, where you find various NPCs, the Magia Melder and the Main Aetheryte of the instance. There will be a short quest, which wants you to talk to different folks around town to get you introduced to the various merchants and facilities, which will assist you on your journey and once you are done with that, you will have your first magicite for the Magia Board and youre ready to start your Eureka Adventure.
Traveling across Anemos
Since Patch 5.1 you are able to ride mounts in Eureka from the start, which makes traversing the lands a lot easier.
Once you reach level 9, you will be able to attune to both Aetherytes The Windtorn Cabin on the eastern side and The Abandoned Laboratory on the northwestern side.
While you cannot just teleport to an Aetheryte by clicking on it on the map or via the Teleport-Menu, you can use Return, which will put you back to Port Surgate.
NPCs
NPC | Purpose |
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Expedition Provisioner | This NPC offers various trades for consumables, that might come in handy on your journey through Eureka. Especially the Eurekan Potions are a staple all throughout Eureka and its advised to always carry some within your inventory. |
Expedition Chronicler | Upon talking to this NPC, you will be able to get summaries of the Eurekan Expedition. As you progress through the zones you will be able to unlock more and more records of the expeditions. Once unlocked, you will find information about Baldesion Arsenal in here too. |
Expedition Skywatcher | This NPC will give information about the current weather and the next climate it will change to. |
Expedition Birdwatcher | This NPC offers to trade relic materials for zone crystals. The trades will unlock as you progress through the different zones. |
Expedition Lockpick | This NPC offers you to open lockboxes you get throughout the instance, mainly from clearing fates or farming specific lockboxes in later instances. |
Expedition Scholar | The Scholar offers you various information about magicite upon progressing through the zone and questline. |
Expedition Engineer | This NPC gives information about the magia board and the island and Eureka's Mechanics itself. |
Expedition Mender | This NPC will repair your gear and weapons for a small fee. |
Gerolt | Well known from previous relic weapon and armor questlines, this NPC gives you information about and lets you upgrade your weapons and gear with crystals and materials collected from the zone, as well as exchange Anemos crystals for Protean crystals, which are needed for the upgrade and augment of relic gear and weapons. |
Gerolt
The table shows which items are needed for which step, please note that the gear pieces vary by name and prerequisite depending on job.
The armor you can upgrade in this zone is NOT needed for the elemental armor in later zones. As of this moment these armor pieces are only for glamour. The weapon however will be upgraded through all zones, which means if you want to reach the Eureka or Physeos stage of your weapon, you have to upgrade it all the way through Anemos, Pagos, Pyros and Hydatos.
Relic Armor
Create or augment Eureka gear. | |
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Tier 1 | |
Weapon (Tier 1) |
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Headpiece (Tier 1) |
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Chest (Tier 1) |
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Gloves (Tier 1) |
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Pants (Tier 1) |
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Boots (Tier 1) |
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Tier 2 | |
Weapon +1 |
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Headpiece +1 |
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Chest +1 |
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Gloves +1 |
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Pants +1 |
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Boots +1 |
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Tier 3 | |
Weapon +2 |
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Headpiece +2 |
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Chest +2 |
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Gloves +2 |
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Pants +2 |
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Boots +2 |
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(Final Tier) Anemos | |
Anemos Headpiece |
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Anemos Chest |
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Anemos Gloves |
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Anemos Pants |
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Anemos Boots |
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Relic Weapon
Anemos Weapon | |
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Job Weapon |
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Job Weapon +1 |
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Job Weapon +2 |
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Anemos Weapon |
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Expedition Birdwatcher
Trades | |
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1 Pazuzu's Feather | 300 Protean Crystals |
1 Louhi's Ice | 50 Pagos Crystals |
1 Penthesilea's Flame | 50 Pyros Crystals |
Expedition Engineer
Dialogues | |
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The Forbidden Land, Eureka | Before I continue, I feel compelled to stress that this is not the Eureka of legend - that is to say, a subterranean labyrinth containing ancient Allag's most terrible weapons. I would think that evident from the fact that we are on an island and outside, but some people are surprisingly daft...
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Elemental Level | The very elements are an enemy in Eureka, I fear. When braving these wilds, you must pay close attention to the fluctuations and alter your stratagems as necessary.
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Penalties incurred when KO'd. | Aside the very real risk of death, should you fall in battle with one of the denizens of Eureka, the consequences may be more grievous than you expect.
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The fauna of Eureka. | The warped aetheric currents of this island in turn warped its inhabitants. While they are more dangerous for it, a wary adventurer may find a way to turn their strengths into weaknesses.
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Notorious monsters. | Beasts described as such are not unique in Eureka. As is the case with their counterparts elsewhere, you will want to enlist the support of others, as hunting them down on your own is ill-advised.
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Rewards obtained from combat. | Though the laws of nature have been twisted in Eureka, one maxim remains true: with great risk comes great reward. In particular, there is a type of crystal which we have been instructed to seek out at all costs...
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EXP chains. | Adventurers are rather fond of their phrases, are they not? I believe what you describe is akin to when one descends into a killing frenzy or some such...
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Cooperating with other adventurers. | Well, that is just common sense, I would like to think. There are limits to what even an experienced adventurer like you can accomplish, so if you seek to take on even greater challenges, why not join with others in order to do so?
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Basic usage of the magia board. | The magia board is a simple, elegant device created by Miss Krile and Gerolt to aid adventurers in their exploration of Eureka...
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Spinning the magia board. | Miss Krile and Gerolt wisely understood that no amount of preparation could account for the realities one faces in the field. To that end, they designed the magia board so that a user could make minor adjustments without the aid of a magia melder when necessary...
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Strengthening elemental aspects. | Understanding the relationship between the six elements is key to making the most of the magia board. You cannot well expect to defeat your enemies if you do not know how to exploit their weaknesses, now can you?
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Expedition Provisioner
Trades | |
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Eurekan Potion | 300 Gil |
Antidote | 39 Gil |
Eye Drops | 19 Gil |
Echo Drops | 99 Gil |
Smelling Salts | 594 Gil |
Spine Drops | 352 Gil |
Gold Needle | 871 Gil |
Grade 7 Dark Matter | 200 Gil |
Quest Progression
Protean Crystal Acquisition
Talk to Krile, then to Gerolt. Once you finished this Quest, Eureka weapon and armor enhancement will be unlocked as well as the Expedition Lockpick. You will also be able to exchange Anemos Crystals for Protean Crystals.
Level 3
Talk to Krile. To get your next piece of magicite you will have to go to a roughly described position from her quest. Go to the Early Natural History Society Observatory at 13.0-20.0 and interact with the Confluence. Once done return to Krile and talk to her. This will unlock your second magicite.
Level 5
Talk to Krile. To get your next piece of magicite you will have to go to a roughly described position from her quest. Go to The Orchard at 24.0-23.0 below the big cliff and interact with the Confluence. Once done return to Krile and talk to her. This will unlock your third magicite.
Level 13
Talk to Krile. To get your next piece of magicite you will have to go to a roughly described position from her quest. Go to The Val River Swale at 21.0-13.0 next to the waterfall and interact with the Confluence. Once done return to Krile and talk to her. This will unlock your fourth magicite.
Level 17
Talk to Krile. To get your next piece of magicite you will have to go to a roughly described position from her quest. Go to the Uncanny Valley at 33.0-18.0 and interact with the Confluence. Once done return to Krile and talk to her. This will unlock your fifth magicite. Move on to the Aethernet Control at 25.0-16.0 and interact with the Aethernet Relay. Interact with it again and trade in 99 Anemos Crystals. Return back to Krile and talk to her.
Fates
All Fates in the Eureka Instances are Notorious Monsters (NM). Usually those fates are spawned by defeating a specific enemy or enemy type and if at least 120 minutes have passed since the Fate was last active. Some Fates have specific conditions which have to be met in order to be spawned, or the monsters which are needed to spawn the fate might have conditions as well. A map of all Fates in Eureka Anemos can be found to the right side of this text.
The completion of Fates in Eureka Anemos will reward the player with Elemental EXP, Anemos Lockboxes and Anemos Crystals. Some Fates have added special drops, like minions or equipment.
To keep track of the instance and the Fates within, it is recommended to use a so called Tracker. Not only does it make the coordination of an instance easier but it will also help to check quickly, which Fates can be spawned, which ones will soon be spawnable and which conditions will be met soon.
Please follow this link to the Tracker Website: https://ffxiv-eureka.com/
Name | Boss | Fate Level | EXP | Allagan Tomestones of Poetics | Rewards | Spawned by | Mob Level | Condition |
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Unsafety Dance | Sabotender Corrido
Heartbreak Holt (14.1-21.8) |
1 | 2490 | 30 |
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Flowering Sabotender | 6 | |
The Shadow over Anemos | The Lord of Anemos
The Val River Swale (27.8-28.2) |
2 | 3312 | 33 |
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Sea Bishop | 7 | |
Teles House | Teles
The Orchard (26.0-26.8) |
3 | 4351 | 36 |
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Anemos Harpeia | 8 | |
The Swarm Never Sets | The Emperor of Anemos
The Orchard (17.2-23.9) |
4 | 5313 | 39 |
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Darner | 9 | |
One Missed Callisto | Callisto
The Orchard (27.8-23.3) |
5 | 6588 | 42 |
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Val Bear | 10 | |
By Numbers | Number
The Orchard (23.2-22.7) |
6 | 7225 | 45 |
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Pneumaflayer | 11 | |
Disinherit the Wind | Jahannam
The Orchard (19.1-19.6) |
7 | 7984 | 48 |
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Typhoon Sprite | 12 |
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Prove Your Amemettle | Amemet
Klauser's Peace (14.7-15.9) |
8 | 8.782 | 51 |
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Abraxas | 13 | |
Caym What May | Caym
Klauser's Peace (12.6-12.4) |
9 | 9704 | 54 |
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Stalker Ziz | 14 | |
The Killing of a Sacred Bombadier | Bombadeel
The Val River Swale (28.5-20.5) |
10 | 10772 | 60 |
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Traveling Gourmand | 15 |
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Short Serket 2 | Serket
The Val River Swale (24.0-20.0) |
11 | 11304 | 66 |
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Khor Claw | 16 | |
Don't Judge Me, Morbol | Judgmental Julika
The Val River Swale (22.2-14.9) |
12 | 12661 | 72 |
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Henbane | 17 | |
When You Ride Alone | The White Rider
The Val River Swale (20.0-13.4) |
13 | 14244 | 78 |
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Duskfall Dullahan | 18 |
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Sing, Muse | Polyphemus
The Anemos Seam (26.2-15.0) |
14 | 15089 | 84 |
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Monoeye | 19 | |
Simurghasbord | Simurgh's Strider
The Anemos Seam (28.8-13.3) |
15 | 17127 | 90 |
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Old World Zu | 20 | |
To the Mat | King Hazmat
Uncanny Valley (35.2-19.7) |
16 | 18382 | 96 |
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Anemos Anala | 21 | |
Wine and Honey | Fafnir
Uncanny Valley (24.6-21.9) |
17 | 22059 | 102 |
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Fossil Dragon | 22 |
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I Amarok | Amarok
Newvoid (8.2-17.9) |
18 | 26629 | 108 |
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Voidscale | 23 | |
Drama Lamashtu | Lamashtu
Newvoid (8.2-25.3) |
19 | 34412 | 114 |
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Val Spectre | 24 |
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Wail in the Willows | Pazuzu
Newvoid (7.3-21.7) |
20 | 37854 | 120 |
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Shadow Wraith | 25 |
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Zone boss: Pazuzu
The last notorious monster of the instance is Pazuzu, which will drop Pazuzu's Feathers for upgrading the Weapons to the Anemos Weapon. In order to do the upgrade you need 3 Feathers in total, which can either be dropped by the Fate or bought for 300 Protean Crystals. In order to get those drops from the Fate, you have to have an elemental level of 19 or higher, otherwise you wont get the drop.
Pazuzu needs to be prepped during night, because he requires wraiths to be killed. He himself can spawn during Gales weather, so keep an eye out for the night before gales.
Abilities
- Boon Void: Randomly targets a player and delivers a dodgeable mini AOE
- Camisado: Tank Buster
- Dread Wind: Three-part AOE. Will likely bring raid to low HP and KO players without shields below Level 18. For this ability, switch to defensive magia.
- Gale Canon: Long distance rectangle attack extending from the front of the boss.
- Cloud of Locusts: AOE centered around the boss (get out of melee range to avoid)
- Plague of Locusts: Donut AOE centered around the boss (move into melee range to avoid)
- Dark Aero: Spawns green clouds that randomly shoot out AOE using "Dark Aero"
- Tartarean Storm: Spawns tornados which need to be avoided
- Adds will spawn as well that need to be picked up and brought down.
Anemos Loot Table
Any loot from Anemos drops from Anemos Lockboxes, or mob kills. Anemos Lockboxes are rewarded for a successful comletion of the FATE(NM). Once acquired, the Expedition Lockpick in Port Surgate (or any other hub) or R'ghonati in Kugane at Pier #1 can open these. In addition, specific FATEs(NM) have rare drops from their respective bosses as well.
You can check our page on Anemos loot table here.