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{{Logos_Action|caption1=|effects= | {{Logos_Action|caption1=|effects=Reduces damage taken by 64%. | ||
Grants one stack of HP boost each time damage equal to or greater than half of maximum HP is taken from a single-target attack. | Grants one stack of HP boost each time damage equal to or greater than half of maximum HP is taken from a single-target attack. | ||
Line 13: | Line 13: | ||
Spirit of the Remembered + | Spirit of the Remembered + | ||
Double Edge L|combination_3:=|combination_4:=|combination_5:=|affinity:=PLD, WAR, DRK, GNB | Double Edge L|combination_3:=|combination_4:=|combination_5:=|affinity:=PLD, WAR, DRK, GNB|cast_time:=Instant|recast_time:=10s|uses:=3|range:=0y|title1=Wisdom of the Indomitable|radius:=0y|logos_action_thumbnail=[[File:Wisdom_of_the_Indomitable.png]]}} | ||
If you're main tanking a Baldesion Arsenal run, you might want to consider using Wisdom of the Indomitable. It reduces damage taken by 64% and grants a stack of HP boost once you take damage from an attack which is greater than half your HP. It stacks up to 16 stacks and stacks lasts for 15 minutes. As such you will want to refresh your stacks (keep them at 16 stacks) before its timer runs out. | |||
[[Catastrophe L]] can | There are plenty of different ways to gain Wisdom of the Indomitable stacks inside Hydatos or Baldesion Arsenal (or even Pyros). This guide will give a perspective on "stacking Indom" for a Baldesion Arsenal run. | ||
With patch 6.4 changes to some logos, it is better than [[Wisdom of the Guardian]] even without the stacks in all cases providing a higher effective HP (eHP) and mitigation. Guardian however is cheaper to craft and still fine to tank all of Baldesion Arsenal if you don't want to invest on Indom. | |||
Most common ways to build Indom are: | |||
* Indom + [[Reflect L]] on sprite island | |||
* Indom + [[Cure L]] on Zebus or Crystal Claws | |||
* Asking a healer to heal you on Zebus or Crystal Claws | |||
There are few more ways to build Indom, some of which are not recommended. Most common ways to build Indom solo or with a healer will be outlined below. | |||
== Solo building Indom Stacks == | |||
Your healer might not always be available to help you build Indom stacks, in which case you will want to build it by yourself. Most common ways are using the [[Reflect L]] and [[Cure L]] logos actions for this. You can build it without using [[Cure L]] as well, but it will require mitigation, self healing and kiting/leashing the mob away. | |||
== Indom + [[Reflect L]] Stacking == | |||
This requires a 30% chance craft plate and is very expensive. This is a very consistent way to build Indom, but it is a bit old fashioned. You can either use Sprite Island for this or Demon Wall inside Baldesion Arsenal if it is Fair Skies and people are preparing their logos action sets. | |||
If you're Indom stacking on sprites make sure to have all gear removed, a non elemental weapon equipped and no magicite in defensive. Since the action changes in patch 6.4 it is now possible to stack on most sprites even with the echo buff so you can keep it on if you choose. Just like with normal reflecting you'll want to make sure you activate the first reflect far away from the sprites so they don't immediately kill you before the buff is properly up. Beware not to attack Thunderstorm Sprites when they have Shock Spikes buff up. | |||
If it's Fair Skies and you are stacking with Reflect, you'll probably have to use the Demon Wall inside. It's essentially the same idea as sprites: remove all gear (you can stack all the way to 16 on the Demon Wall even with Shell up as long as you use a low ilvl weapon). It takes a couple of minutes since the Demon Wall takes around 11 seconds per auto attack but it's nice and consistent and once your stacks are done there's a safe spot near the ledge you can chill at while everyone else finishes getting ready for the run. Even if you've used Sprites for your initial stacks, it might be a good idea to refresh your stacks on the wall before the run starts too just to make sure you have enough time on your stacks to do Art/Owain. | |||
Another, cheaper way is to craft Reflect and Indom on different plates. Go to sprite island, pull them with Reflect, go to where aggro range almost resets and while Reflect still up, change to Indom plate and then reset the mobs, using your invulnerability for safety. This is much cheaper but also more inconsistent, so generally not used (at least on Light data center). | |||
== Zebu and Crystal Claw Stacking with [[Cure L]] == | |||
For solo method activate your Wisdom of the Indomitable + [[Cure L]] pair (you may want to activate your Spirit of the Remembered first if you are taking this set inside Baldesion Arsenal), remove your gear and swap to a level 1 weapon just like you would for sprites. | |||
To play it safe you'll also want to initially be in 5 defensive magicite, at higher stacks (8+ stacks) you can swap to 0 magicite in defence to safely build the final stacks up to 16. | |||
=== Crystal Claw === | |||
Essentially here you want to use the Crystal Claw hits to build your stacks while spamming [[Cure L]] to heal yourself up between each attack. The main danger with Crystal Claws is after their first auto attack they will cast a hard hitting single target ability called Crystal Needle which can also immediately be followed by an auto attack, if you have no magicite in defence this combo of both attacks can kill you. After you have 8+ stacks it is safe to change to 0 defensive magicite and build up to 16. If you don't have a level 1 weapon it might be hard to get last 2 stacks. Food buff also can make it tricky to get last stack or refresh your stacks, so click it off if you can't refresh your stacks or trying to get your last stack. After that you can run away and reset it. | |||
=== Zebu === | |||
Same as Crystal Claws, but much safer since Zebus are not fire mobs, so they don't hit as hard, and they also do not have a targetted hard hitting additional attack like the Claws do with Crystal Needle. | |||
Again take all gear off and have a level 1 weapon equipped, activate your Indom + [[Cure L]] and remember to pop your Spirit beforehand if you aren't swapping inside. Keep your Echo on and with these you can be in 0 defensive magicite the whole time (though the first few hits can be scary, especially if they crit) or you can start in 5 defence for the first few HP stacks (4-5) again before swapping to 0 to get the later stacks. Even in 5 defence you can build up about 10 stacks off of the auto attacks with crits letting you build even higher. | |||
The Zebu's will do a big telegraphed circle AoE around themselves periodically, you can dodge this at low stacks, it often will do an auto attack right as it finishes and the two attacks together can be fatal. It is safe to be inside at high stacks. Essentially just spam [[Cure L]] to heal up between each auto as the stacks build up and at 16 stacks you can run away and reset it. | |||
=== Quick note on building stacks without [[Cure L]] === | |||
The idea is essentially the same. Start on 5 defensive and with a mitigation like Rampart and a Eurekan Potion. Then just pull a Zebu and wait until you get few stacks. Since you will be lacking [[Cure L]], you will need to use your mitigation and self healing abilities and Hyper Potion. After you drop low stun the mob, sprint and run away to reset it. After that you can come back and build off your remaining stacks and repeat. Harder to pull off compared to stacking with [[Cure L]] and easy to mess up if you aren't using your mitigations. | |||
== Building Indom Stacks with a Healer == | |||
Same as [[Cure L]] method, but instead of Cure L, you can bring more useful actions inside Baldesion Arsenal since your shield healer will be healing you while stacking. Make sure to spam your ranged attack so your healer doesn't get heal aggro and die. | |||
'''Do not expect a healer to be free or to come help your stacking, they may be busy with their own preparations for the run.''' | |||
=== Ovni Stacking (Not Recommended) === | |||
For this you want to unequip a few pieces of gear (usually your head and foot piece) you can leave the rest of your gear on even if it has elemental bonuses, remove your Echo buff and have around 2 magicite in the defensive element for Ovni (Ice). You can change this around a little bit if you don't have 7 magicite to run 5-2 by keeping specific gear pieces on and having zero in defense. Or just run 3-2 for Ovni and swap back to the usual 5 inside Baldesion Arsenal at the start. | |||
To build stacks on Ovni you will want to openly stand in essentially every attack, you will need healed up after each one, particularly at lower stack counts. The conal attacks will give you a heavy debuff which may make it harder to reach some of the AoEs so maybe let your healer know beforehand to use Esuna, you may also want to use some mitigation for the rock hard AoEs while at very low stacks and you can either use your invuln or heavy mitigation to go stand in the Ion Shower for an additional 3 stacks. | |||
Ovni can die quite quickly with entire BA groups there attacking it so this method often won't work for getting all the way to 16 stacks due to Ovni dying too quickly. You also won't be able to refresh your stacks prior to entry without using either another method listed here or an Indom + Catastrophe which can be quite expensive to craft as well. Moreover, since you have no echo, it will jeopardize your party's gold rating. So this method generally isn't recommended. | |||
== Refreshing and Building Indom Stacks inside Baldesion Arsenal == | |||
If you are refreshing your Indom stacks outside before going inside Baldesion Arsenal, simply remove all your gear and get hit by a Zebu or Claw with no defensive magicite and reset it. Care to not have a food buff up since it might make it harder to refresh the stacks. During a Baldesion Arsenal run however, you have few different ways to refresh (and build) your Indom stacks. These are: | |||
* Indom + [[Catastrophe L]] plate (to refresh) | |||
* Indom + [[Reflect L]]/[[Cure L]] on Demon Wall (both for refreshing or building) | |||
* Byblos cleave (to refresh) | |||
* Using explosive traps (to refresh) | |||
* Leashing elemental room mobs (both for refreshing or building) | |||
=== 1) Using Explosive Traps === | |||
In the run itself refreshing your Indom stacks is pretty straightforward, you will have 15 minutes on the buff after each refresh which usually works out along the lines of refreshing during Raiden explanations on a trap from the Art/Owain corridors, refreshing on your support room trap and refreshing once or twice at Absolute Virtue break. | |||
As an additional note, if you have less than around 3 minutes on your Indom stacks before you take the portal in the elemental rooms, consider refreshing here first before going through. It'll take 2-3 minutes to move down to the next room, clear it, then get to your support rooms trap. | |||
One thing to remember is it's quite common to have more than one tank Indom stacking on a run, so before popping any traps double check if there are any other Indom stackers so you can take the traps together. Essentially both of you stand next to the trap and pop your invulnerabilities at the same time and carefully side step into it. | |||
=== 2) Catastrophe L === | |||
You can use [[Catastrophe L]] paired with Wisdom of the Indomitable inside Baldesion Arsenal for a quick Indom refresh at any given time. Just remember to: | |||
* '''activate the Wisdom first,''' | |||
* '''then activate your Invulnerability,''' | |||
* and finally [[Catastrophe L]] | |||
For the Ozma refresh specifically you might need [[Catastrophe L]] if you are not doing mob leashing method since all traps will disappear after Absolute Virtue. Refresh your stacks before hopping down to the Ozma arena (there is a safe spot in the back corner of the platforms if you needed to refresh on the arena but it is really not recommended and can lead to Ozma prepulls if you are even slightly out of position). | |||
=== 3) Leashing Elemental Room Mobs === | |||
This is a bit risky if you are refreshing alone and haven't done it before, since elemental room mobs are linked together and if you pull a few of them, it can lead to your death easily. Mostly Skatenes (Wind room) or Magi (Earth room) are used for this method if they aren't cleared. If you accidentally pull multiple, use all of your mitigation, stun, sprint and try to reset the mob, you will most likely die if not careful. When it comes to refreshing: | |||
* remove your gear (Physeos equipped) | |||
* pull one mob (with a mitigation/shield and Eurekan Potion) | |||
* get hit and run away to reset it | |||
Building stack off of these mobs works in the same way as building indom with Zebus. Only difference is if you are building from 0 just have a few pieces equipped, get few stacks, reset the mob, then do it again until you get 16 stacks. Only consider building off of these mobs if you have your healer with you and spam your ranged attack to not let your healer take heal aggro. | |||
=== 4) Reflect L/Cure L === | |||
This only ever used for Demon Wall before the run starts. After removing all your gear, you can Reflect to get hit once by Demon Wall to refresh stacks, then chill near the ledge. If you chose to go inside Baldesion Arsenal with Cure L, like Reflect L, you can just get hit once then chill near the ledge. | |||
=== 5) Byblos Cleave === | |||
Byblos is level 66 and its untelegraphed tankbuster hits quite hard. You can again remove your gear, get a shield (or some mitigation if your job doesn't have shield) and get hit by the Byblos to refresh your stacks. | |||
[[Category:Logos Actions]] | [[Category:Logos Actions]] |
Latest revision as of 14:42, 10 April 2024
If you're main tanking a Baldesion Arsenal run, you might want to consider using Wisdom of the Indomitable. It reduces damage taken by 64% and grants a stack of HP boost once you take damage from an attack which is greater than half your HP. It stacks up to 16 stacks and stacks lasts for 15 minutes. As such you will want to refresh your stacks (keep them at 16 stacks) before its timer runs out.
There are plenty of different ways to gain Wisdom of the Indomitable stacks inside Hydatos or Baldesion Arsenal (or even Pyros). This guide will give a perspective on "stacking Indom" for a Baldesion Arsenal run.
With patch 6.4 changes to some logos, it is better than Wisdom of the Guardian even without the stacks in all cases providing a higher effective HP (eHP) and mitigation. Guardian however is cheaper to craft and still fine to tank all of Baldesion Arsenal if you don't want to invest on Indom.
Most common ways to build Indom are:
- Indom + Reflect L on sprite island
- Indom + Cure L on Zebus or Crystal Claws
- Asking a healer to heal you on Zebus or Crystal Claws
There are few more ways to build Indom, some of which are not recommended. Most common ways to build Indom solo or with a healer will be outlined below.
Solo building Indom Stacks
Your healer might not always be available to help you build Indom stacks, in which case you will want to build it by yourself. Most common ways are using the Reflect L and Cure L logos actions for this. You can build it without using Cure L as well, but it will require mitigation, self healing and kiting/leashing the mob away.
Indom + Reflect L Stacking
This requires a 30% chance craft plate and is very expensive. This is a very consistent way to build Indom, but it is a bit old fashioned. You can either use Sprite Island for this or Demon Wall inside Baldesion Arsenal if it is Fair Skies and people are preparing their logos action sets.
If you're Indom stacking on sprites make sure to have all gear removed, a non elemental weapon equipped and no magicite in defensive. Since the action changes in patch 6.4 it is now possible to stack on most sprites even with the echo buff so you can keep it on if you choose. Just like with normal reflecting you'll want to make sure you activate the first reflect far away from the sprites so they don't immediately kill you before the buff is properly up. Beware not to attack Thunderstorm Sprites when they have Shock Spikes buff up.
If it's Fair Skies and you are stacking with Reflect, you'll probably have to use the Demon Wall inside. It's essentially the same idea as sprites: remove all gear (you can stack all the way to 16 on the Demon Wall even with Shell up as long as you use a low ilvl weapon). It takes a couple of minutes since the Demon Wall takes around 11 seconds per auto attack but it's nice and consistent and once your stacks are done there's a safe spot near the ledge you can chill at while everyone else finishes getting ready for the run. Even if you've used Sprites for your initial stacks, it might be a good idea to refresh your stacks on the wall before the run starts too just to make sure you have enough time on your stacks to do Art/Owain.
Another, cheaper way is to craft Reflect and Indom on different plates. Go to sprite island, pull them with Reflect, go to where aggro range almost resets and while Reflect still up, change to Indom plate and then reset the mobs, using your invulnerability for safety. This is much cheaper but also more inconsistent, so generally not used (at least on Light data center).
Zebu and Crystal Claw Stacking with Cure L
For solo method activate your Wisdom of the Indomitable + Cure L pair (you may want to activate your Spirit of the Remembered first if you are taking this set inside Baldesion Arsenal), remove your gear and swap to a level 1 weapon just like you would for sprites.
To play it safe you'll also want to initially be in 5 defensive magicite, at higher stacks (8+ stacks) you can swap to 0 magicite in defence to safely build the final stacks up to 16.
Crystal Claw
Essentially here you want to use the Crystal Claw hits to build your stacks while spamming Cure L to heal yourself up between each attack. The main danger with Crystal Claws is after their first auto attack they will cast a hard hitting single target ability called Crystal Needle which can also immediately be followed by an auto attack, if you have no magicite in defence this combo of both attacks can kill you. After you have 8+ stacks it is safe to change to 0 defensive magicite and build up to 16. If you don't have a level 1 weapon it might be hard to get last 2 stacks. Food buff also can make it tricky to get last stack or refresh your stacks, so click it off if you can't refresh your stacks or trying to get your last stack. After that you can run away and reset it.
Zebu
Same as Crystal Claws, but much safer since Zebus are not fire mobs, so they don't hit as hard, and they also do not have a targetted hard hitting additional attack like the Claws do with Crystal Needle.
Again take all gear off and have a level 1 weapon equipped, activate your Indom + Cure L and remember to pop your Spirit beforehand if you aren't swapping inside. Keep your Echo on and with these you can be in 0 defensive magicite the whole time (though the first few hits can be scary, especially if they crit) or you can start in 5 defence for the first few HP stacks (4-5) again before swapping to 0 to get the later stacks. Even in 5 defence you can build up about 10 stacks off of the auto attacks with crits letting you build even higher.
The Zebu's will do a big telegraphed circle AoE around themselves periodically, you can dodge this at low stacks, it often will do an auto attack right as it finishes and the two attacks together can be fatal. It is safe to be inside at high stacks. Essentially just spam Cure L to heal up between each auto as the stacks build up and at 16 stacks you can run away and reset it.
Quick note on building stacks without Cure L
The idea is essentially the same. Start on 5 defensive and with a mitigation like Rampart and a Eurekan Potion. Then just pull a Zebu and wait until you get few stacks. Since you will be lacking Cure L, you will need to use your mitigation and self healing abilities and Hyper Potion. After you drop low stun the mob, sprint and run away to reset it. After that you can come back and build off your remaining stacks and repeat. Harder to pull off compared to stacking with Cure L and easy to mess up if you aren't using your mitigations.
Building Indom Stacks with a Healer
Same as Cure L method, but instead of Cure L, you can bring more useful actions inside Baldesion Arsenal since your shield healer will be healing you while stacking. Make sure to spam your ranged attack so your healer doesn't get heal aggro and die.
Do not expect a healer to be free or to come help your stacking, they may be busy with their own preparations for the run.
Ovni Stacking (Not Recommended)
For this you want to unequip a few pieces of gear (usually your head and foot piece) you can leave the rest of your gear on even if it has elemental bonuses, remove your Echo buff and have around 2 magicite in the defensive element for Ovni (Ice). You can change this around a little bit if you don't have 7 magicite to run 5-2 by keeping specific gear pieces on and having zero in defense. Or just run 3-2 for Ovni and swap back to the usual 5 inside Baldesion Arsenal at the start.
To build stacks on Ovni you will want to openly stand in essentially every attack, you will need healed up after each one, particularly at lower stack counts. The conal attacks will give you a heavy debuff which may make it harder to reach some of the AoEs so maybe let your healer know beforehand to use Esuna, you may also want to use some mitigation for the rock hard AoEs while at very low stacks and you can either use your invuln or heavy mitigation to go stand in the Ion Shower for an additional 3 stacks.
Ovni can die quite quickly with entire BA groups there attacking it so this method often won't work for getting all the way to 16 stacks due to Ovni dying too quickly. You also won't be able to refresh your stacks prior to entry without using either another method listed here or an Indom + Catastrophe which can be quite expensive to craft as well. Moreover, since you have no echo, it will jeopardize your party's gold rating. So this method generally isn't recommended.
Refreshing and Building Indom Stacks inside Baldesion Arsenal
If you are refreshing your Indom stacks outside before going inside Baldesion Arsenal, simply remove all your gear and get hit by a Zebu or Claw with no defensive magicite and reset it. Care to not have a food buff up since it might make it harder to refresh the stacks. During a Baldesion Arsenal run however, you have few different ways to refresh (and build) your Indom stacks. These are:
- Indom + Catastrophe L plate (to refresh)
- Indom + Reflect L/Cure L on Demon Wall (both for refreshing or building)
- Byblos cleave (to refresh)
- Using explosive traps (to refresh)
- Leashing elemental room mobs (both for refreshing or building)
1) Using Explosive Traps
In the run itself refreshing your Indom stacks is pretty straightforward, you will have 15 minutes on the buff after each refresh which usually works out along the lines of refreshing during Raiden explanations on a trap from the Art/Owain corridors, refreshing on your support room trap and refreshing once or twice at Absolute Virtue break.
As an additional note, if you have less than around 3 minutes on your Indom stacks before you take the portal in the elemental rooms, consider refreshing here first before going through. It'll take 2-3 minutes to move down to the next room, clear it, then get to your support rooms trap.
One thing to remember is it's quite common to have more than one tank Indom stacking on a run, so before popping any traps double check if there are any other Indom stackers so you can take the traps together. Essentially both of you stand next to the trap and pop your invulnerabilities at the same time and carefully side step into it.
2) Catastrophe L
You can use Catastrophe L paired with Wisdom of the Indomitable inside Baldesion Arsenal for a quick Indom refresh at any given time. Just remember to:
- activate the Wisdom first,
- then activate your Invulnerability,
- and finally Catastrophe L
For the Ozma refresh specifically you might need Catastrophe L if you are not doing mob leashing method since all traps will disappear after Absolute Virtue. Refresh your stacks before hopping down to the Ozma arena (there is a safe spot in the back corner of the platforms if you needed to refresh on the arena but it is really not recommended and can lead to Ozma prepulls if you are even slightly out of position).
3) Leashing Elemental Room Mobs
This is a bit risky if you are refreshing alone and haven't done it before, since elemental room mobs are linked together and if you pull a few of them, it can lead to your death easily. Mostly Skatenes (Wind room) or Magi (Earth room) are used for this method if they aren't cleared. If you accidentally pull multiple, use all of your mitigation, stun, sprint and try to reset the mob, you will most likely die if not careful. When it comes to refreshing:
- remove your gear (Physeos equipped)
- pull one mob (with a mitigation/shield and Eurekan Potion)
- get hit and run away to reset it
Building stack off of these mobs works in the same way as building indom with Zebus. Only difference is if you are building from 0 just have a few pieces equipped, get few stacks, reset the mob, then do it again until you get 16 stacks. Only consider building off of these mobs if you have your healer with you and spam your ranged attack to not let your healer take heal aggro.
4) Reflect L/Cure L
This only ever used for Demon Wall before the run starts. After removing all your gear, you can Reflect to get hit once by Demon Wall to refresh stacks, then chill near the ledge. If you chose to go inside Baldesion Arsenal with Cure L, like Reflect L, you can just get hit once then chill near the ledge.
5) Byblos Cleave
Byblos is level 66 and its untelegraphed tankbuster hits quite hard. You can again remove your gear, get a shield (or some mitigation if your job doesn't have shield) and get hit by the Byblos to refresh your stacks.