Pyros Light Farm Guide: Difference between revisions

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== Light Farming Methods in Pyros ==
== Light Farming Methods in Pyros ==
There are multiple ways to farm light in Pyros. These are mainly:
There are multiple ways to farm light in Pyros. Most popular ones however are mainly:


* Light Farm via FATEs
* Light Farm using Northern Bunny FATE
* Light Farm with Flame Void Dragons
* Light Farm using Bunny FATEs
* Light Farm via killing monsters that spawn Skoll and Penny
* Light Farm via Mutated Enemies: Heat-warped Lockboxes
* Light Farm via Mutated Enemies: Heat-warped Lockboxes


=== Light Farm via FATEs ===
== Light Farm using Northern Bunny FATE ==
One of the more easy but slower ways is to farm Light while simply following a Fate train around. Upon completion of the fate you will be rewarded with a fixed amount of Light in combination with EXP and Pyros Crystals.
 
=== Light Farm with Flame Void Dragons ===
This method is only advised, if you have a full or small party with decent elemental gear. You can use any spot in Eureka Pyros where two Flame Void Dragons are close to each other. First pull one, then the other and keep going like that. Since the dragons are level 55, so 5 levels above the max level in Pyros of 50, the chance of getting light is pretty high, and the chance of the dragons adapting makes it even higher.
 
=== Light Farm using Northern Bunny FATE ===
As southern Bunny FATE is often being done for loot reasons, its almost never usable for syncing down so this is not recommended method.  
As southern Bunny FATE is often being done for loot reasons, its almost never usable for syncing down so this is not recommended method.  


The Northern Bunny Fate can be used, however. it will only sync you to level 49, and enemies around the FATE are level 51. While the difference isn't too great, many enemies around that FATE can adapt or mutate so it can be fruitful. If you're going to be pulling hawks (they adapt during all weather conditions), be mindful of their stacking poison debuff. It's recommended to use Bloodbath L to grind these. If you manage to find some sprites around this FATE, pull them as they are known to give a lot of light at times.
The Northern Bunny Fate can be used, however. It will sync you to level 49, and enemies around the FATE are level 50-51. While the difference isn't too great, many enemies around that FATE can adapt or mutate so it can be fruitful. If you're going to be pulling hawks (they adapt during all weather conditions), be mindful of their stacking poison debuff. It's recommended to use [[Bloodbath L]] to grind these. Get enemies to low HP, then sync in with the bunny FATE and kill them.  
 
=== Light Farm via killing monsters that spawn Skoll and Penny ===
This method is only advised with a group with full elemental gear. The mobs that spawn Skoll and Penny are level 55, so amount of light you get from these enemies will be much higher than anything else except mutated enemies(which we will touch upon in a bit). Just like in Pagos, you must be in a group that's actually pulling the enemies to get the light.
 
An easy way to deal with Pyros Shucks is:
 
* A tank with full elemental gear, using [[Wisdom of the Guardian]] and [[Bloodbath L]]
* Any other people in the party DPSing the enemies down.
 
During Umbral Wind weather, Wind Sprites which can adapt will spawn near Pyros Shucks. Be careful while pulling these enemies in combination with Shucks as they are different element. However adapted sprites means more light, so it is a bonus.
 
Val Bloodgliders can be dealt with in the same way, however there is another method:
 
One person needs to tank the bloodgliders, and other person/people can stand in their conal AoEs with Reflect L to quickly kill them. When you unlock the kettle, delevel to 47 and use [[Reflect L]] to farm light on Bloodgliders. Delevel to 47 each time you hit 50 to repeat. '''However this method is only advised if you are still levelling through Pyros and not in a hurry to get to Hydatos!'''
 
and here is...


=== The Best Way to Farm Light: Mutated Enemies and Heat-Warped Lockboxes ===
== Mutated Enemies and Heat-Warped Lockboxes ==
In order to farm Heat-warped Lockboxes, you have to find monsters, whose level is higher than yours and which will mutate under the given weather and time. It is advised to have a group of multiple people in order to tackle higher levelled mobs than you could do alone. However, this can be done alone too with appropriate Logos Actions. In general try the highest level mob possible, but check for the specific time and weather conditions.
In order to farm Heat-warped Lockboxes, you have to find monsters, whose level is higher than yours and which will mutate under the given weather and time. It is advised to have a group of multiple people in order to tackle higher levelled mobs than you could do alone. However, this can be done alone too with appropriate Logos Actions. In general try the highest level mob possible, but check for the specific time and weather conditions.


Best mobs used for light farm as well as heat-warped lockbox farm '''SOLO''' are:
=== '''SOLO FARM''' ===
 
* Level 51 Henbanes during daytime, they will mutate every weather condition.
* Level 51 Henbanes during daytime, they will mutate every weather condition except Thunder.
* Level 53 Singhas during nighttime, they will mutate every weather condition.
* Level 53 Singhas during nighttime, they will mutate every weather condition.


For Singhas use a tank with [[Wisdom of the Martialist]] and [[Bloodbath L]] for masspulling, otherwise use any DPS, but be careful while pulling more than 2+ mobs.
=== '''GROUP FARM''' ===
 
Best mobs use for light farm as well as heat-warped lockbox farm '''WITH A GROUP''' are:
 
* Level 54 Zebus during Snow weather, regardless of whether it is day or night.
* Level 54 Ancient Voidragons, which will mutate anytime except Night+Blizzards or Night+Snow.
* Level 53 Stegacoras during Fair Skies, regardless of whether it is day or night.
* Level 55 Val Gigantopithecus', which will mutate only during Umbral Wind weather.
* Level 55 Val Gigantopithecus', which will mutate only during Umbral Wind weather.


Using Val Gigantopithecus is an exceptional method to farm light as well as lockboxes, however you might need a group of decent size with decent elemental gear to farm it efficiently. Otherwise stick to other mobs. You can also use Singhas if your group is small(2-3 people).
Using Val Gigantopithecus is an exceptional method to farm light as well as lockboxes, however you might need a group of decent size with decent elemental gear to farm it efficiently. Otherwise stick to other mutations. You can also use Singhas if your group is small (2-3 people).


Even though these mobs are the most used to farm light, you can use [https://eureka.fernehalwes.org/ our bestiary] for other options as well!
Even though these mobs are the most used to farm light, you can use the [https://docs.google.com/spreadsheets/d/1Z3sDux_-UTf9LQ0DYuKvemXKP4DLK4K34Rtn72mAmpY/edit#gid=1822723467 bestiary] to find mutating/adapting enemies appropriate to your level if you aren't max level yet.

Revision as of 09:30, 26 February 2024

Light

Upon finishing your first Pyros Weapon, you will unlock Light, as you already know from Pagos. However, note that light farming is only used for giving your relic weapon stats, and hence is optional. Underneath your Duty Information, where you can see how long your timer lasts, you now can find a bar, representative for how much Light you have already collected. On the right side you can see an example, how this might look.

Light is awarded at a fixed rate as fate rewards or randomly from enemies. You have a higher change of getting light from enemies the more EXP you get, which means targetting mobs of a higher level than you and stacking experience buffs is recommended, e.g. Pyros Elemental (Fairy Buff) and Potion of Harmony.

The kettle can hold a maximum of 9 Light at a time. You can see a small number above your light bar, which indicates how much Light is currently accumulated in the kettle. Once the kettle reaches 9 Light, you will not be able to collect any more. In order to empty your kettle and to turn the Light into Smoldering Protean Crystals you want to visit the forge, which is located at The Partisan's Proof at X: 22.2 Y:6.0. The easiest way to go there is teleporting to The Firing Chamber, then heading pretty much straigt north.

When you are inside the cave, simply interact with the forge and all your collected Light will be exchanged for Smoldering Protean Crystals and you can continue collecting more Light. Smoldering Protean Crystals can be used to enhance your Pyros/Hydatos weapon with stats. This is highly optional at this point, but remember it can be done after you've done with Hydatos as well. If you put any stats in it, those will not get erased as your weapon progresses.

Light Farming Methods in Pyros

There are multiple ways to farm light in Pyros. Most popular ones however are mainly:

  • Light Farm using Northern Bunny FATE
  • Light Farm via Mutated Enemies: Heat-warped Lockboxes

Light Farm using Northern Bunny FATE

As southern Bunny FATE is often being done for loot reasons, its almost never usable for syncing down so this is not recommended method.

The Northern Bunny Fate can be used, however. It will sync you to level 49, and enemies around the FATE are level 50-51. While the difference isn't too great, many enemies around that FATE can adapt or mutate so it can be fruitful. If you're going to be pulling hawks (they adapt during all weather conditions), be mindful of their stacking poison debuff. It's recommended to use Bloodbath L to grind these. Get enemies to low HP, then sync in with the bunny FATE and kill them.

Mutated Enemies and Heat-Warped Lockboxes

In order to farm Heat-warped Lockboxes, you have to find monsters, whose level is higher than yours and which will mutate under the given weather and time. It is advised to have a group of multiple people in order to tackle higher levelled mobs than you could do alone. However, this can be done alone too with appropriate Logos Actions. In general try the highest level mob possible, but check for the specific time and weather conditions.

SOLO FARM

  • Level 51 Henbanes during daytime, they will mutate every weather condition.
  • Level 53 Singhas during nighttime, they will mutate every weather condition.

GROUP FARM

  • Level 55 Val Gigantopithecus', which will mutate only during Umbral Wind weather.

Using Val Gigantopithecus is an exceptional method to farm light as well as lockboxes, however you might need a group of decent size with decent elemental gear to farm it efficiently. Otherwise stick to other mutations. You can also use Singhas if your group is small (2-3 people).

Even though these mobs are the most used to farm light, you can use the bestiary to find mutating/adapting enemies appropriate to your level if you aren't max level yet.