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=== What is the Baldesion Arsenal? ===
== What is the Baldesion Arsenal? ==
 
The Baldesion Arsenal (BA) is a 56-man combat instance that takes place inside Hydatos. It is an unforgiving place, where raising is limited, and every hit could be fatal. It scales down to 24 players, so it's possible to do with less than 56 players.<blockquote>''6.x patch state of BA: Despite not having echo added to this date, BA is significantly easier compared to how it was in 4.x and 5.x patches, due to various job changes and gear differences. It's still punishing in terms of raising, but DPS checks are significantly easier to achieve.''</blockquote>
The Baldesion Arsenal (BA) is a 56-man combat instance that takes place inside Hydatos. It is an unforgiving place, where raising is limited, and every hit could be fatal. It scales down to 24 players, so it's possible to do with less than 56 players.<blockquote>''6.x patch state of BA: Despite not having echo added to this date, BA is significantly easier compared to how it was in 4.x and 5.x patches, due to various job changes and gear differences. It's still punishing in terms of raising, but DPS checks are significantly easier to achieve.''</blockquote>


=== Entrance into the Baldesion Arsenal ===
== Entrance to the Baldesion Arsenal ==
Entrance into the Baldesion Arsenal can happen after getting the buff from Ovni fate (buff called Aetherial Stabilisation). To get the buff, you need to have Hydatos questline finished, be elemental level 60 and get the gold rating from the FATE. After Ovni is defeated, portals will spawn on the map.
Entrance into the Baldesion Arsenal can happen after getting the buff from [https://eurekan-academy.fandom.com/wiki/Solo_leveling_in_Hydatos#I_Don't_Want_to_Believe:_Ovni Ovni fate] (buff called Aetherially Primed). To get the buff, you need to have


* BLUE PORTALS: 3 minutes after Ovni's death, 48 blue portals will spawn around pre-determined positions on the map. These cannot be entered without having an [[Aetherial Stabilizer]] in your inventory. '''Usually, it's NOT recommended to use the stabilizers''' to enter in most situations, so don't bother making one.
# [https://eurekan-academy.fandom.com/wiki/Progression_Guide#Hydatos Hydatos questline] finished,
* RED PORTALS: 3 minutes after that, the blue portals will disappear, and red, stabilised portals will appear in the same predetermined positions. These do not require an Aetherial Stabiliser, and these are usually used for groups to enter BA for free.  
# be elemental level 60 and
# get the gold rating from the FATE.
 
3 minutes after Ovni's death, 48 blue portals will spawn around pre-determined positions on the map.
 
=== Aetherial Nodes ===
* Unstable Aetheric Nodes (Blue Portals): These cannot be entered without having an [[Aetheric Stabilizer]] in your inventory. '''Usually, it's NOT recommended to use the stabilizers''' to enter Baldesion Arsenal on Eurekan Academy runs, so don't bother making one.
* Stable Aetheric Nodes (Red Portals): 3 minutes after that, the blue portals will disappear, and red, stabilised portals will appear in the same predetermined positions. These do not require an Aetheric Stabilizer, and these are usually used for groups to enter BA for free.
[[File:Portals.jpg|720x720px]]
[[File:Portals.jpg|720x720px]]


Later, when the Support fate is spawned and killed, the same process will happen, but with only 8 portals instead, joining the last group to the main expedition force, and bringing the total number of people to 56.
Later, when the Support fate is spawned and killed, the same process will happen, but with only 8 portals instead, joining the last group to the main expedition force, and bringing the total number of people to 56.


''For runs with the Eurekan Academy, we do not use Aetherial Stabilizers to enter blue portals unless the run itself dictates that we do. For Support portals, ask the party lead for Support if it's okay to use an Aetherial Stabilizer, and go from there''.
''For runs with the Eurekan Academy, we do not use Aetheric Stabilizers to enter blue portals unless the run itself dictates that we do. For Support portals, ask the party lead for Support if it's okay to use an Aetheric Stabilizer, and go from there''.


=== The Arsenal, as done by the Academy ===
== Preparation and [[Logos action|Logos Actions]] ==
DOC: [https://docs.google.com/document/d/1e2WtsbJ7N0mwqM5XaDzXlz5L8WLxbBZGgkjoCTsWdmo/edit?usp=sharing The text guide for the entire dungeon]
Inside Baldesion Arsenal, players cannot be raised by normal means. There are only 3 ways to be resurrected inside:


IMAGE: [https://imgur.com/a/FdS5lwm The trapper guide]
* Logos action [[Spirit of the Remembered]], which provides 70% chance of auto-revival upon KO
* Healer logos action [[Sacrifice L]], giving the healer who used it an uncleansable Doom debuff, causing them to die
* Healer Limit Break 3


DOC: The main tank guide
As such, it is important to always have a [[Spirit of the Remembered]] active. Moreover there will be traps inside, which can only be revealed by logos action [[Perception L]], and last two bosses will require usage of offensive logos actions to be able to meet the DPS checks. Prepare your Spirit of the Remembered and an offensive Wisdom for your role beforehand.


[https://youtu.be/aacZq49cfgw VIDEO: Ozma class by Eurekan Academy]
For what logos actions to use, check [[BA Logos Newbie Guide|Newbie Logos Actions Guide]] and [[BA Logos Advanced Guide|Advanced Logos Actions Guide]].


=== Eureka's Weapons (Bosses) ===
For gear, Kirin's Osode (Tanks, Melee, Physical Ranged) or Vermillion Cloak (Healers, Casters) is very useful for your first run, if you don't have them you should just use the best gear you have available. For more explanation about gearing and optimisation check the [[BA Gearing Guide]].


==== Orlasrach & Munderg Containment Units ====
== Eureka's Weapons (Bosses) ==
Few specific mechanics inside Baldesion Arsenal will give you stacks of Mark of Mortality if handled incorrectly. A stack of Mark of Mortality reduces damage dealt for 3 minutes. 3 stacks of Mark of Mortality will result in death.
 
=== Orlasrach & Munderg Containment Units ===
[[Art]] & [[Owain]]
[[Art]] & [[Owain]]


==== Shin-Zantetsuken Containment Unit ====
=== Shin-Zantetsuken Containment Unit ===
[[Raiden]]
[[Raiden]]


==== Lance of Virtue Containment Unit ====
=== Lance of Virtue Containment Unit ===
[[Absolute Virtue]]
[[Absolute Virtue]]


==== What is Ozma's room called again? ====
=== What is Ozma's room called again? ===
[[Proto-Ozma]]
The answer is [[Proto-Ozma]] Containment Unit.


==== '''Enemies Encountered in the Arsenal''' ====
== Trash Mobs Encountered in the Arsenal ==
Before starting, there are no positionals inside The Baldesion Arsenal, so you can safely ignore positional requirements for your combos.
Before starting, there are no positionals inside The Baldesion Arsenal, so you can safely ignore positional requirements for your combos.
{| class="fandom-table"
|+'''Trash Mobs inside the Baldesion Arsenal'''
!Level
!Name
!Element
!Mechanics
|-
|65
|Arsenal Demon Wall
|Earth
|
* Magical auto attacks
|-
|65
|Arsenal Magus
|Earth
|
* Starstorm: Random targeted ground AoE
|-
|65
|Arsenal Viking
|Ice
|
* Raging Axe: Dodgeable random targeted frontal AoE
|-
|65
|Arsenal Eye
|Wind
|
* Dread Gaze: Frontal AoE that inflicts Hysteria debuff which makes people that got hit walk randomly
|-
|65
|Arsenal Fan
|Wind
|
* Tight Tornado: Stunnable line AoE. Will give a DoT that should be Esuna'd if got hit
* Ancient Aero III: Raidwide that also does a knockback
|-
|65
|Arsenal Scribe
|Wind
|
* Condensed Libra: Interruptable cast that will buff the mob and give a random player Enervation debuff that will decrease damage dealt and increase damage taken
|-
|65
|Arsenal Brina
|Fire
|
* Heat Gaze: Donut AoE
|-
|65
|Arsenal Skatene
|Wind
|
* Chirp: Random targeted ground AoE that will sleep anyone inside it. Esuna if got hit
|-
|65
|Arsenal Vodoriga
|Lightning
|
* Terror Eye: Random targeted ground AoE
|-
|65
|Arsenal Calca
|Water
|
* Heat Gaze: Huge conal AoE
|-
|65
|Arsenal Tome
|Ice
|
* Paralyze: Interruptable cast that will paralyze a random person
* Silence: Interruptable cast that will silence a random person
|-
|66
|Arsenal Poroggo
|Water
|
* Toy Hammer: Tankbuster that will hit 80% of tank's HP. Reflectable.
* Flood: Ground AoE under Poroggo
* Water III: Random targeted point blank AoE
|-
|66
|Arsenal Byblos
|Earth
|
* Page Tear: Frontal cleave tankbuster. Not telegraphed
* Magic Hammer: Stunnable random targeted point blank AoE. Survivors will lose half of their mana
* Tail Smash: Baited behind cleave
|-
|66
|Arsenal Centaur
|Lightning
|
* Berserk: Will give the mob a damage up buff. Should be slept immediately. Can also be dispelled by Dispel L
* Rear: Ground point blank AoE originating from the mob
|-
|66
|Arsenal Sprite
|Ice
|
* Banish III: Interruptable cast that will hit multiple random people. Removes a beneficial effect from players
|-
|66
|Arsenal Geshunpest
|Fire
|
* Dark: Interruptable/stunnable conal AoE
|-
|66
|Arsenal Calcabrina
|Ice
|
* Terrifying Glance: Frontal cleave that will confuse anyone that got hit
* Slapstick: Two back to back raidwides
|-
|66
|Arsenal Bibliotaph
|Earth
|
* Magic Burst: Point blank AoE under the mob that also gives magic vulnerability
* Deep Darkness: Donut AoE from the mob that also gives a Slow Debuff
|-
|66
|Arsenal Logos
|Lightning
|
* Iron's Justice: Frontal conal AoE
* Cloudcover: Point blank AoE under the mob
|-
|66
|Arsenal Strix
|Ice
|
* On the Properties of Darkness: A stunnable/sleepable cast that will cleanse the players off of any buff, including Spirit of the Remembered
|}


===== Arsenal Demon Wall =====
Earth element. It only has auto attacks, basically a meat shield. Main tank of the run can use these mobs to build their Wisdom of the Indomitable stacks by pairing it with Reflect L. For more info see the main tank guide.
===== Arsenal Viking =====
Ice element. They do physical auto attacks. They will target a random player on their aggro table, running to them and doing a telegraphed conal cleave. Avoid it. These mobs are encountered in their associated elemental rooms.
===== Arsenal Magus =====
Earth element. They do magical attacks. They will cast random targeted ground AOE's under players. Avoid the AOE's. These mobs are encountered throughout the hallways, and their associated elemental rooms.
===== Arsenal Poroggo =====
Water element. Physical auto attacks. It does ''Toy Hammer'', a long-cast Tankbuster that will delete the tank. It also has a point blank AOE.
===== Arsenal Byblos =====
Earth element. Physical attacks. It does a frontal cleave and a tail swipe. These mobs should be tanked pointed to the wall, while party stays on the side. It will turn to a random direction and cast ''Magic Hammer'', a ground targeted AOE. This should be stunned, but you should try to avoid it just in case. More importantly, even if it turns to your direction, do not try to adjust to side of these mobs, stay wherever you are as it will turn to main tank and do a frontal cleave.
===== Arsenal Geshunpest =====
Fire element. Physical attacks. These are patrol mobs. As an ashkin, these mobs aggro on players with low health. They also do a telegraphed conal AOE on a random player. Avoid it.
===== Arsenal Sprite =====
Ice element. Magical attacks. These are patrol mobs. As a sprite, they will aggro on casts, so avoid casting near them. They will cast ''Banish III'' that hits multiple people at random. It must be interrupted.


=====Arsenal Centaur =====
Some of these attacks are reflectable. Check the Baldesion Arsenal section of [https://eurekan-academy.fandom.com/wiki/Reflect_L#Reflect_L_inside_Baldesion_Arsenal Reflect L] if curious.
Lightning element. Physical attacks. Immediately after being pulled, they will cast ''Berserk'', which will give a damage up buff to the mob that will delete the tank. ''Berserk'' should be interrupted with actions such as Sleep(casters) and Repose(healers). After ''Berserk'', they will cast ''Rear'', a point blank AOE. Avoid it.


===== Arsenal Calcabrina=====
=== Special Aggro Types inside Baldesion Arsenal ===
Ice element. Physical attacks. These are patrol mobs. They have a massive untelegraphed conal AOE called ''Terrifying Glance''. These mobs needs to be tanked directed away from the party.
Inside Baldesion Arsenal, just like Eureka in general, there are enemies with special aggro types. The aggro types can be summarised as follows:


=====Arsenal Fan=====
* Touch aggro: Enemy will attack upon hit/collision
Wind element. Physical attacks. They cast ''Tight Tornado'', a line AOE. Avoid it.
* Sound aggro: Enemy will attack upon sound (running)
* Sight aggro: Enemy will attack upon frontal detection*
* Blood aggro: Enemy will attack upon low HP (ashkins)
* Cast aggro: Enemy will attack upon spell cast (sprites)


===== Arsenal Scribe =====
All enemies inside Baldesion Arsenal are touch aggro. Besides touch aggro these specific enemies have an additional aggro type:
Wind element. Physical attacks. They cast ''Libra'', a stacking vulnerability debuff. Interrupt it.
{| class="fandom-table"
!Enemy
!Aggro Type
|-
|Arsenal Tome
|Sound
|-
|Arsenal Sprite
|Cast
|-
|Arsenal Geshunpest
|Blood
|-
|Arsenal Logos
|Blood
|-
|Remaining Enemies*
|Sight
|}
<nowiki>*</nowiki>Enemies inside Baldesion Arsenal have stealth detection. Even if you go in front of them stealthed (Ninja or [[Stealth L]]), they will still aggro (True Sight aggro).


=====Arsenal Eye=====
=== '''Trash Mob Enfeeblement Chart''' ===
Wind element. Physical attacks. They do a conal AOE, avoid it.
Before starting, each mob still preserves their elemental property gained from Pyros onwards. Aside from elemental properties, each mob have specific status conditions that can be applied to them, outlined below.
{| class="fandom-table"
!Enemy
!Element
!Stun
!Sleep
!Slow
!Heavy
!Bind
!Paralysis
|-
|Arsenal Demon Wall
|Earth
|✓
|✓
|X
|X
|✓
|✓
|-
|Arsenal Magus
|Earth
|✓
|✓
|X
|X
|✓
|✓
|-
|Arsenal Viking
|Ice
|✓
|✓
|✓
|✓
|✓
|✓
|-
|Arsenal Eye
|Wind
|✓
|✓
|X
|✓
|X
|✓
|-
|Arsenal Fan
|Wind
|✓
|✓
|✓
|✓
|X
|✓
|-
|Arsenal Scribe
|Wind
|✓
|✓
|✓
|✓
|✓
|✓
|-
|Arsenal Brina
|Fire
|✓
|✓
|✓
|X
|✓
|✓
|-
|Arsenal Skatene
|Wind
|✓
|✓
|✓
|✓
|✓
|✓
|-
|Arsenal Vodoriga
|Lightning
|✓
|✓
|✓
|✓
|X
|X
|-
|Arsenal Calca
|Water
|X
|✓
|✓
|✓
|✓
|✓
|-
|Arsenal Tome
|Ice
|✓
|✓
|X
|X
|✓
|✓
|-
|Arsenal Poroggo
|Water
|X
|✓
|✓
|✓
|✓
|✓
|-
|Arsenal Byblos
|Earth
|✓
|✓
|X
|X
|✓
|✓
|-
|Arsenal Centaur
|Lightning
|X
|✓
|✓
|✓
|✓
|X
|-
|Arsenal Sprite
|Ice
|✓
|✓
|X
|✓
|X
|✓
|-
|Arsenal Geshunpest
|Fire
|✓
|X
|✓
|✓
|✓
|✓
|-
|Arsenal Calcabrina
|Ice
|X
|✓
|✓
|✓
|✓
|✓
|-
|Arsenal Bibliotaph
|Earth
|X
|✓
|X
|X
|✓
|✓
|-
|Arsenal Logos
|Lightning
|✓
|X
|✓
|✓
|✓
|X
|-
|Arsenal Strix
|Ice
|✓
|✓
|✓
|✓
|X
|✓
|}


===== Arsenal Bibliotaph=====
Earth element. Physical attacks. They will either do a point blank or donut AOE.


====='''Arsenal Logos'''=====
Aside from enfeeblements, [[Death L]] doesn't work on Arsenal Geshunpest, Arsenal Logos and Arsenal Sprite. Works on every other trash mob. Banish works on Arsenal Geshunpest and Arsenal Logos (ashkin mobs).
Lightning element. Physical attacks. They will aggro on low health players and if any players touch them.


=====Arsenal Calca=====
== Guides for special duties inside The Baldesion Arsenal ==
Water element. Physical attacks. These mobs will also do a big conal AOE in front of them. Be either very close to them or very far out to avoid the AOE easily. These mobs are encountered in their associated elemental rooms.
[[Main Tanking Baldesion Arsenal|Main Tank Guide]]


=====Arsenal Brina=====
[[Trapping Guide]]
Fire element. Physical attacks. They will do a donut AOE around themselves. Either be in melee range or far out. These mobs are encountered in their associated elemental rooms.


=====Arsenal Vodoriga=====
[[Double Edge L|Double Edge Guide]]
Lightning element. Physical attacks. These mobs will cast ''Terror Eye'', a ground targeted AOE. Avoid it. These mobs are encountered in their associated elemental rooms.


=====Arsenal Skatene =====
[https://eurekan-academy.fandom.com/wiki/Solo_leveling_in_Hydatos#Expedition_Support:_Tristitia Support Fate Guide]
Wind element. Physical attacks. They cast ''Chirp'', a ground targeted AOE that will sleep the players inside it. Avoid it. These mobs are encountered in their associated elemental rooms.


====='''Arsenal Tome'''=====
== Loot from Baldesion Arsenal ==
Ice element. These mobs won't aggro if you toggle walk around them. They cast ''Silence'', which needs to be interrupted.
{| class="fandom-table"
!Source
!Loot
|-
|Art & Owain
|
* 3 Eureka Fragments
* 1 Damascene Cloth (rare)
* 1 Cryptic Seal (rare)
|-
|Raiden
|
* 6 Eureka Fragments
* 1 Damascene Cloth (rare)
* 1 Cryptic Seal (rare)
* 1 Shin-Zantetsuken (rare)
* 1 Great Shin-Zantetsuken (rare)
|-
|Hallway & Rooms
|
* 1 Eureka Fragment
* 5 Obscure Logograms
* 1 Damascene Cloth (rare)
* 1 Cryptic Seal (rare)
|-
|Absolute Virtue
|
* 6 Eureka Fragments
* 1 Damascene Cloth (rare)
* 1 Cryptic Seal (rare)
* 1 Conditional Virtue (minion) (rare)
|-
|Proto-Ozma
|
* 10 Eureka Fragments
* 1 Damascene Cloth
* 1 Cryptic Seal
* 1 Turmoil Orchestrion Roll
|}


=====Arsenal Strix=====
== Lore ==
Ice element.  Physical attacks. They cast ''On the Properties of Darkness'', which will remove a random buff from a player(including Spirit of the Remembered). It needs to be stunned.


===='''Guides for special duties inside The Baldesion Arsenal (''links to be added'')'''====
=== Leather-bound Journal 1 ===
Main Tank Guide
We have taken into our safekeeping twin spears of Eureka's forging─Orlasrach, the black, and Munderg, the white. Though physically separate, the weapons are aetherically linked, and are a single entity in all but form.


Trapping Guide
=== Leather-bound Journal 2 ===
When brought together, the power of one amplifies that of the other, and even should they be isolated, if one comes under threat, its counterpart will immediately teleport to its aid.


Double Edge Guide
=== Leather-bound Journal 3 ===
It cannot be stressed enough that these spears are a single entity. So long as one persists, the other will regenerate and return from apparent destruction. If they are to be eliminated permanently, they must be struck down at the exact same moment.


Support Fate Guide
These tomes give a hint to pull first bosses [[Art]] & [[Owain]] at the same time. If only one twin is engaged (e.g. one side wipes or only one boss is pulled), bosses will teleport to aid other twin, become untargetable and cast their enrage, wiping the raid.

Latest revision as of 14:45, 10 April 2024

What is the Baldesion Arsenal?

The Baldesion Arsenal (BA) is a 56-man combat instance that takes place inside Hydatos. It is an unforgiving place, where raising is limited, and every hit could be fatal. It scales down to 24 players, so it's possible to do with less than 56 players.

6.x patch state of BA: Despite not having echo added to this date, BA is significantly easier compared to how it was in 4.x and 5.x patches, due to various job changes and gear differences. It's still punishing in terms of raising, but DPS checks are significantly easier to achieve.

Entrance to the Baldesion Arsenal

Entrance into the Baldesion Arsenal can happen after getting the buff from Ovni fate (buff called Aetherially Primed). To get the buff, you need to have:

  1. Hydatos questline finished,
  2. be elemental level 60 and
  3. get the gold rating from the FATE.

3 minutes after Ovni's death, 48 blue portals will spawn around pre-determined positions on the map.

Aetherial Nodes

  • Unstable Aetheric Nodes (Blue Portals): These cannot be entered without having an Aetheric Stabilizer in your inventory. Usually, it's NOT recommended to use the stabilizers to enter Baldesion Arsenal on Eurekan Academy runs, so don't bother making one.
  • Stable Aetheric Nodes (Red Portals): 3 minutes after that, the blue portals will disappear, and red, stabilised portals will appear in the same predetermined positions. These do not require an Aetheric Stabilizer, and these are usually used for groups to enter BA for free.

Portals.jpg

Later, when the Support fate is spawned and killed, the same process will happen, but with only 8 portals instead, joining the last group to the main expedition force, and bringing the total number of people to 56.

For runs with the Eurekan Academy, we do not use Aetheric Stabilizers to enter blue portals unless the run itself dictates that we do. For Support portals, ask the party lead for Support if it's okay to use an Aetheric Stabilizer, and go from there.

Preparation and Logos Actions

Inside Baldesion Arsenal, players cannot be raised by normal means. There are only 3 ways to be resurrected inside:

  • Logos action Spirit of the Remembered, which provides 70% chance of auto-revival upon KO
  • Healer logos action Sacrifice L, giving the healer who used it an uncleansable Doom debuff, causing them to die
  • Healer Limit Break 3

As such, it is important to always have a Spirit of the Remembered active. Moreover there will be traps inside, which can only be revealed by logos action Perception L, and last two bosses will require usage of offensive logos actions to be able to meet the DPS checks. Prepare your Spirit of the Remembered and an offensive Wisdom for your role beforehand.

For what logos actions to use, check Newbie Logos Actions Guide and Advanced Logos Actions Guide.

For gear, Kirin's Osode (Tanks, Melee, Physical Ranged) or Vermillion Cloak (Healers, Casters) is very useful for your first run, if you don't have them you should just use the best gear you have available. For more explanation about gearing and optimisation check the BA Gearing Guide.

Eureka's Weapons (Bosses)

Few specific mechanics inside Baldesion Arsenal will give you stacks of Mark of Mortality if handled incorrectly. A stack of Mark of Mortality reduces damage dealt for 3 minutes. 3 stacks of Mark of Mortality will result in death.

Orlasrach & Munderg Containment Units

Art & Owain

Shin-Zantetsuken Containment Unit

Raiden

Lance of Virtue Containment Unit

Absolute Virtue

What is Ozma's room called again?

The answer is Proto-Ozma Containment Unit.

Trash Mobs Encountered in the Arsenal

Before starting, there are no positionals inside The Baldesion Arsenal, so you can safely ignore positional requirements for your combos.

Trash Mobs inside the Baldesion Arsenal
Level Name Element Mechanics
65 Arsenal Demon Wall Earth
  • Magical auto attacks
65 Arsenal Magus Earth
  • Starstorm: Random targeted ground AoE
65 Arsenal Viking Ice
  • Raging Axe: Dodgeable random targeted frontal AoE
65 Arsenal Eye Wind
  • Dread Gaze: Frontal AoE that inflicts Hysteria debuff which makes people that got hit walk randomly
65 Arsenal Fan Wind
  • Tight Tornado: Stunnable line AoE. Will give a DoT that should be Esuna'd if got hit
  • Ancient Aero III: Raidwide that also does a knockback
65 Arsenal Scribe Wind
  • Condensed Libra: Interruptable cast that will buff the mob and give a random player Enervation debuff that will decrease damage dealt and increase damage taken
65 Arsenal Brina Fire
  • Heat Gaze: Donut AoE
65 Arsenal Skatene Wind
  • Chirp: Random targeted ground AoE that will sleep anyone inside it. Esuna if got hit
65 Arsenal Vodoriga Lightning
  • Terror Eye: Random targeted ground AoE
65 Arsenal Calca Water
  • Heat Gaze: Huge conal AoE
65 Arsenal Tome Ice
  • Paralyze: Interruptable cast that will paralyze a random person
  • Silence: Interruptable cast that will silence a random person
66 Arsenal Poroggo Water
  • Toy Hammer: Tankbuster that will hit 80% of tank's HP. Reflectable.
  • Flood: Ground AoE under Poroggo
  • Water III: Random targeted point blank AoE
66 Arsenal Byblos Earth
  • Page Tear: Frontal cleave tankbuster. Not telegraphed
  • Magic Hammer: Stunnable random targeted point blank AoE. Survivors will lose half of their mana
  • Tail Smash: Baited behind cleave
66 Arsenal Centaur Lightning
  • Berserk: Will give the mob a damage up buff. Should be slept immediately. Can also be dispelled by Dispel L
  • Rear: Ground point blank AoE originating from the mob
66 Arsenal Sprite Ice
  • Banish III: Interruptable cast that will hit multiple random people. Removes a beneficial effect from players
66 Arsenal Geshunpest Fire
  • Dark: Interruptable/stunnable conal AoE
66 Arsenal Calcabrina Ice
  • Terrifying Glance: Frontal cleave that will confuse anyone that got hit
  • Slapstick: Two back to back raidwides
66 Arsenal Bibliotaph Earth
  • Magic Burst: Point blank AoE under the mob that also gives magic vulnerability
  • Deep Darkness: Donut AoE from the mob that also gives a Slow Debuff
66 Arsenal Logos Lightning
  • Iron's Justice: Frontal conal AoE
  • Cloudcover: Point blank AoE under the mob
66 Arsenal Strix Ice
  • On the Properties of Darkness: A stunnable/sleepable cast that will cleanse the players off of any buff, including Spirit of the Remembered


Some of these attacks are reflectable. Check the Baldesion Arsenal section of Reflect L if curious.

Special Aggro Types inside Baldesion Arsenal

Inside Baldesion Arsenal, just like Eureka in general, there are enemies with special aggro types. The aggro types can be summarised as follows:

  • Touch aggro: Enemy will attack upon hit/collision
  • Sound aggro: Enemy will attack upon sound (running)
  • Sight aggro: Enemy will attack upon frontal detection*
  • Blood aggro: Enemy will attack upon low HP (ashkins)
  • Cast aggro: Enemy will attack upon spell cast (sprites)

All enemies inside Baldesion Arsenal are touch aggro. Besides touch aggro these specific enemies have an additional aggro type:

Enemy Aggro Type
Arsenal Tome Sound
Arsenal Sprite Cast
Arsenal Geshunpest Blood
Arsenal Logos Blood
Remaining Enemies* Sight

*Enemies inside Baldesion Arsenal have stealth detection. Even if you go in front of them stealthed (Ninja or Stealth L), they will still aggro (True Sight aggro).

Trash Mob Enfeeblement Chart

Before starting, each mob still preserves their elemental property gained from Pyros onwards. Aside from elemental properties, each mob have specific status conditions that can be applied to them, outlined below.

Enemy Element Stun Sleep Slow Heavy Bind Paralysis
Arsenal Demon Wall Earth X X
Arsenal Magus Earth X X
Arsenal Viking Ice
Arsenal Eye Wind X X
Arsenal Fan Wind X
Arsenal Scribe Wind
Arsenal Brina Fire X
Arsenal Skatene Wind
Arsenal Vodoriga Lightning X X
Arsenal Calca Water X
Arsenal Tome Ice X X
Arsenal Poroggo Water X
Arsenal Byblos Earth X X
Arsenal Centaur Lightning X X
Arsenal Sprite Ice X X
Arsenal Geshunpest Fire X
Arsenal Calcabrina Ice X
Arsenal Bibliotaph Earth X X X
Arsenal Logos Lightning X X
Arsenal Strix Ice X


Aside from enfeeblements, Death L doesn't work on Arsenal Geshunpest, Arsenal Logos and Arsenal Sprite. Works on every other trash mob. Banish works on Arsenal Geshunpest and Arsenal Logos (ashkin mobs).

Guides for special duties inside The Baldesion Arsenal

Main Tank Guide

Trapping Guide

Double Edge Guide

Support Fate Guide

Loot from Baldesion Arsenal

Source Loot
Art & Owain
  • 3 Eureka Fragments
  • 1 Damascene Cloth (rare)
  • 1 Cryptic Seal (rare)
Raiden
  • 6 Eureka Fragments
  • 1 Damascene Cloth (rare)
  • 1 Cryptic Seal (rare)
  • 1 Shin-Zantetsuken (rare)
  • 1 Great Shin-Zantetsuken (rare)
Hallway & Rooms
  • 1 Eureka Fragment
  • 5 Obscure Logograms
  • 1 Damascene Cloth (rare)
  • 1 Cryptic Seal (rare)
Absolute Virtue
  • 6 Eureka Fragments
  • 1 Damascene Cloth (rare)
  • 1 Cryptic Seal (rare)
  • 1 Conditional Virtue (minion) (rare)
Proto-Ozma
  • 10 Eureka Fragments
  • 1 Damascene Cloth
  • 1 Cryptic Seal
  • 1 Turmoil Orchestrion Roll

Lore

Leather-bound Journal 1

We have taken into our safekeeping twin spears of Eureka's forging─Orlasrach, the black, and Munderg, the white. Though physically separate, the weapons are aetherically linked, and are a single entity in all but form.

Leather-bound Journal 2

When brought together, the power of one amplifies that of the other, and even should they be isolated, if one comes under threat, its counterpart will immediately teleport to its aid.

Leather-bound Journal 3

It cannot be stressed enough that these spears are a single entity. So long as one persists, the other will regenerate and return from apparent destruction. If they are to be eliminated permanently, they must be struck down at the exact same moment.

These tomes give a hint to pull first bosses Art & Owain at the same time. If only one twin is engaged (e.g. one side wipes or only one boss is pulled), bosses will teleport to aid other twin, become untargetable and cast their enrage, wiping the raid.