en>Velgryndnava No edit summary |
m (1 revision imported) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 3: | Line 3: | ||
Eureka Pyros is the third out of the four Eureka instances. The main weather affinity of the instance is Fire and the zone boss to get the last material for the weapon from is [[The Forbidden Land, Eureka Pyros#Zone boss: Penthesilea|Penthesilea]].<br />Once Elemental level 50 is reached, you can continue your journey to [[The Forbidden Land, Eureka Hydatos|Eureka Hydatos]]. | Eureka Pyros is the third out of the four Eureka instances. The main weather affinity of the instance is Fire and the zone boss to get the last material for the weapon from is [[The Forbidden Land, Eureka Pyros#Zone boss: Penthesilea|Penthesilea]].<br />Once Elemental level 50 is reached, you can continue your journey to [[The Forbidden Land, Eureka Hydatos|Eureka Hydatos]]. | ||
== Getting Started == | |||
==Getting Started == | |||
Once the story of Eureka Pagos has been completed, you will get the quest ''And We Shall Call It Pyros'' which leads you back to Rodney at Pier #1 in Kugane. Here you will unlock the next step of the Eureka Journey: Eureka Pyros. | Once the story of Eureka Pagos has been completed, you will get the quest ''And We Shall Call It Pyros'' which leads you back to Rodney at Pier #1 in Kugane. Here you will unlock the next step of the Eureka Journey: Eureka Pyros. | ||
When entering Eureka Pyros via Rodney, you will find yourself in the main encampment of this zone called ''Northpoint''. Once again, various NPCs can be found here, as well as the main Aetheryte. | When entering Eureka Pyros via Rodney, you will find yourself in the main encampment of this zone called ''Northpoint''. Once again, various NPCs can be found here, as well as the main Aetheryte. | ||
Just | Just like [[The Forbidden Land, Eureka Pagos|Eureka Pagos]], you will farm Vitiated Aether with various activities throughout the instance, once you have finished your Pyros weapon. This however, is not needed to upgrade your weapon, but instead gives you the ability to reroll the Stats on your weapon. And just as in Pagos as well, monsters are able to mutate or adapt, for significantly more EXP gains and for possible drops of ''Heat-Warped Lockboxes''.<br /> | ||
== Traveling across Pyros== | == Traveling across Pyros== | ||
Since Patch 5.1 you are able to ride mounts in Eureka from the start, which makes traversing the lands a lot easier. | Since Patch 5.1 you are able to ride mounts in Eureka from the start, which makes traversing the lands a lot easier. | ||
Line 19: | Line 16: | ||
Just as in previous zones, Aetherytes can be used to travel between them, but they cannot be ported to via map or Teleport-Menu. However, using Return will bring you back to ''Northpoint''. | Just as in previous zones, Aetherytes can be used to travel between them, but they cannot be ported to via map or Teleport-Menu. However, using Return will bring you back to ''Northpoint''. | ||
When wandering through the lands of Eureka Pyros, you might encounter Sleeping Dragons or Flame Void Dragons | When wandering through the lands of Eureka Pyros, you might encounter Sleeping Dragons or Flame Void Dragons. In order to avoid fighting them or waking them up, you can swap from normal running to walking and just walk past them. This also works on a mount. | ||
For the layout of Pyros its characteristic, that the whole area is split into two sections. One part at the south of the zone is dominated by ice and snow, and most of it is the lower level area. On the north side of the zone, you will find mostly flames and lava, which indicates the higher level of the zone. However, southwest of the zone, there are high level areas with level 55 monsters, so be aware if you go there.<br /> | For the layout of Pyros its characteristic, that the whole area is split into two sections. One part at the south of the zone is dominated by ice and snow, and most of it is the lower level area. On the north side of the zone, you will find mostly flames and lava, which indicates the higher level of the zone. However, southwest of the zone, there are high level areas with level 55 monsters, so be aware if you go there.<br /> | ||
==NPCs== | ==NPCs== | ||
= | {| class="fandom-table" | ||
Upon talking to this NPC, you will be able to get summaries of the Eurekan Expedition | !NPC | ||
! Purpose | |||
|- | |||
Well known from previous relic weapon and armor questlines, this NPC gives you information about and lets you upgrade your weapons with crystals and materials collected from the zone. The table shows which items are needed for which step, please note that the weapons vary by name and prerequisite depending on job. | |Expedition Provisioner | ||
|This NPC offers various trades for consumables, that might come in handy on your journey through Eureka. Especially the Eurekan Potions are a staple all throughout Eureka and its advised to always carry some within your inventory. | |||
|- | |||
| Expedition Chronicler | |||
|Upon talking to this NPC, you will be able to get summaries of the Eurekan Expedition. As you progress through the zones you will be able to unlock more and more records of the expeditions. Once unlocked, you will find information about Baldesion Arsenal in here too. | |||
|- | |||
|Expedition Skywatcher | |||
|This NPC will give information about the current weather and the next climate it will change to. | |||
|- | |||
|Expedition Birdwatcher | |||
|This NPC offers to trade relic materials for zone crystals. The trades will unlock as you progress through the different zones. | |||
|- | |||
|Expedition Lockpick | |||
|This NPC offers you to open lockboxes you get throughout the instance, mainly from clearing fates or farming specific lockboxes in later instances. | |||
|- | |||
|Expedition Scholar | |||
|The Scholar offers you various information about magicite upon progressing through the zone and questline. | |||
|- | |||
|Expedition Engineer | |||
|This NPC gives information about the magia board and the island and Eureka's Mechanics itself. Once you collected all 3 pieces for an additional Magicite, the Expedition Engineer will offer you the additional Magicite in exchange for the Lamebrix's Dice, Ying-Yang's Tissue and Skoll's Claw. | |||
|- | |||
|Expedition Mender | |||
|This NPC will repair your gear and weapons for a small fee. | |||
|- | |||
|Expedition Digger | |||
|This NPC gives a hint for the new Bunny Fates, which appear in Pagos, Pyros and Hydatos. | |||
|- | |||
|Expedition Artisan | |||
|Once you crafted all 50 Pyros Logograms at least once, you will unlock the Expedition Artisan, to buy Elemental Armor pieces for Pyros Crystals. These armor pieces can be upgraded in Hydatos. All these armor pieces are available for all types of armor (Fending, Maiming, Striking, Scouting, Aiming, Casting, Healing). | |||
|- | |||
|Gerolt | |||
|Well known from previous relic weapon and armor questlines, this NPC gives you information about and lets you upgrade your weapons and gear with crystals and materials collected from the zone, as well as exchange Anemos crystals for Protean crystals, which are needed for the upgrade and augment of relic gear and weapons. | |||
|- | |||
|Drake | |||
|This NPC will allow you to appraise your [[Logograms]]. | |||
|} | |||
=== '''Gerolt''' === | |||
The table shows which items are needed for which step, please note that the weapons vary by name and prerequisite depending on job. | |||
The weapon will be upgraded through all zones, which means if you want to reach the Eureka or Physeos stage of your weapon, you have to upgrade it all the way through [[The Forbidden Land, Eureka Anemos|Anemos]], Pagos, [[The Forbidden Land, Eureka Pyros|Pyros]] and [[The Forbidden Land, Eureka Hydatos|Hydatos]]. | The weapon will be upgraded through all zones, which means if you want to reach the Eureka or Physeos stage of your weapon, you have to upgrade it all the way through [[The Forbidden Land, Eureka Anemos|Anemos]], Pagos, [[The Forbidden Land, Eureka Pyros|Pyros]] and [[The Forbidden Land, Eureka Hydatos|Hydatos]]. | ||
{| class="wikitable" | |||
==== Relic Weapon ==== | |||
{| class="fandom-table wikitable" | |||
! colspan="2" |Augment Eureka weapon | ! colspan="2" |Augment Eureka weapon | ||
|- | |- | ||
Line 50: | Line 86: | ||
*5 Penthesilea's Flame | *5 Penthesilea's Flame | ||
|} | |} | ||
=== '''Expedition Birdwatcher''' === | |||
{| class="fandom-table wikitable" | |||
==='''Expedition Birdwatcher'''=== | |||
{| class="wikitable" | |||
! colspan="2" |'''Trades''' | ! colspan="2" |'''Trades''' | ||
|- | |- | ||
Line 68: | Line 99: | ||
|1 Penthesilea's Flame | |1 Penthesilea's Flame | ||
|50 Pyros Crystals | |50 Pyros Crystals | ||
|} | |} | ||
==='''Expedition Provisioner'''=== | |||
=== '''Expedition Provisioner''' === | |||
{| class="wikitable" | {| class="mw-collapsible mw-collapsed fandom-table wikitable" | ||
! colspan="2" |Trades | ! colspan="2" |Trades | ||
|- | |- | ||
Line 98: | Line 128: | ||
|Grade 7 Dark Matter | |Grade 7 Dark Matter | ||
|200 Gil | |200 Gil | ||
|} | |} | ||
==='''Expedition Artisan'''=== | === '''Expedition Artisan''' === | ||
{| class="fandom-table wikitable" | |||
{| class="wikitable" | |||
! colspan="2" |Item Exchange | ! colspan="2" |Item Exchange | ||
|- | |- | ||
Line 132: | Line 155: | ||
|} | |} | ||
=== ''' Expedition Engineer''' === | === '''Expedition Engineer''' === | ||
Once you collected all 3 pieces for an additional Magicite, the Expedition Engineer will offer you the additional Magicite in exchange for the Lamebrix's Dice | Once you collected all 3 pieces for an additional Magicite, the Expedition Engineer will offer you the additional Magicite in exchange for the | ||
<br /> | |||
== Quest Progression== | * Lamebrix's Dice | ||
* Ying-Yang's Tissue | |||
* Skoll's Claw.<br /> | |||
== Quest Progression == | |||
'''On Entry''' | '''On Entry''' | ||
Talk to Krile and then talk to her again at ''The Living Foundry'', just north of the Settlement. After that, return to the center, talk to Gerolt and Drake. Use the Logos Manipulator next to him to unlock it, select the Paralyze L logogramm and extract the Mneme. Talk to Drake and then Krile again. Then you want to travel to ''Northeastern Ice Needles'' at 27.7-27.1 and interact with the confluence there, then return to Krile. | Talk to Krile and then talk to her again at ''The Living Foundry'', just north of the Settlement. After that, return to the center, talk to Gerolt and Drake. Use the Logos Manipulator next to him to unlock it, select the Paralyze L logogramm and extract the Mneme. Talk to Drake and then Krile again. Then you want to travel to ''Northeastern Ice Needles'' at 27.7-27.1 and interact with the confluence there, then return to Krile. | ||
'''Level 38''' | '''Level 38''' | ||
Line 146: | Line 172: | ||
Talk to Krile. Go to ''The Firing Chamber'' at 23.8-17.0 and interact with the confluence. Return to Krile after. | Talk to Krile. Go to ''The Firing Chamber'' at 23.8-17.0 and interact with the confluence. Return to Krile after. | ||
'''Level 40''' | '''Level 40''' | ||
Talk to Krile. Go to ''West Flamerock'' at 17.2-11.6 and interact with the confluence. Return to Krile after. | Talk to Krile. Go to ''West Flamerock'' at 17.2-11.6 and interact with the confluence. Return to Krile after. | ||
'''Level 45''' | '''Level 45''' | ||
Talk to Krile and speak to her once again at ''The Living Foundry''. | Talk to Krile and speak to her once again at ''The Living Foundry''. | ||
'''Level 50''' | '''Level 50''' | ||
Line 162: | Line 185: | ||
Talk to Krile. Go to ''East Flamerock'' at 34.0-7.3 and interact with the confluence. Talk to her, then go to ''The Caven of the Second Cant'' at 14.5-37.6. | Talk to Krile. Go to ''East Flamerock'' at 34.0-7.3 and interact with the confluence. Talk to her, then go to ''The Caven of the Second Cant'' at 14.5-37.6. | ||
This concludes the storyline of Eureka Pyros. The next quest ''And We Shall Call It Hydatos'' will lead you into the next area [[The Forbidden Land, Eureka Hydatos|Eureka Hydatos]].<br /> | |||
== Enemy Characteristics == | |||
In Pyros and [[The Forbidden Land, Eureka Hydatos|Hydatos]], enemies have passive properties attached to their element. | |||
* Wind: Increased evasion, causing your attacks to miss | |||
* Ice: Increased HP | |||
* Fire: Deal increased damage | |||
* Water: Can't be stunned | |||
* Lightning: Can't be paralysed | |||
* Earth: Can't be heavied or slowed | |||
==Light == | ==Light == | ||
Line 187: | Line 219: | ||
Please follow this link to the Tracker Website: https://ffxiv-eureka.com/ | Please follow this link to the Tracker Website: https://ffxiv-eureka.com/ | ||
{| class=" | {| class="mw-collapsible mw-collapsed fandom-table wikitable" | ||
!Name | !Name | ||
!Boss | !Boss | ||
Line 422: | Line 452: | ||
Other than Notorious Monsters, these Fates do not have to be spawned by killing enemies. The Fate will spawn after a set timer once all Bunny Treasures from the previous Fate have either been found or the bunnies have been discarded or killed. | Other than Notorious Monsters, these Fates do not have to be spawned by killing enemies. The Fate will spawn after a set timer once all Bunny Treasures from the previous Fate have either been found or the bunnies have been discarded or killed. | ||
{| class=" | {| class="mw-collapsible mw-collapsed fandom-table wikitable" | ||
!Name | !Name | ||
!Level | !Level | ||
Line 454: | Line 483: | ||
=== Abilities=== | === Abilities=== | ||
* | *Dramatic Flare: targets a random player for an AoE - place it nearby other players to ease the next mechanic. There also appear 3 static ground AoEs, just dodge as necessary. | ||
* | *Center of Convection: the boss jumps to the person targetted by Dramatic Flare and does a huge Donut Aoe around her. Move into her hitbox for the safespot. | ||
* | *Thrown Kiss: single target Tankbuster | ||
* | *Tongues of Flame: Frontal line AoE | ||
* | *Ardent Caress: raidwide damage, enough to kill anyone not level 50 | ||
* | *Rain of Ere: random person gets targetted by ground AoE, a bit larger than Dramatic Flare. The AoE follows the person slowly, reappearing 3 times. | ||
* | *Fire Flies: summons butterfly adds that need to be dealt with, as they appear, they start casting mutation. During this time they do not attack and be killed of easily. After the mutate they become a nuisance, try to kill them before or get them as low as possible. | ||
== Pyros Loot Table == | == Pyros Loot Table == | ||
Each successful completion of a FATE(NM) will reward you with Pyros Lockboxes. Just like in Pagos, certain mobs in Pyros mutate, and have a chance to drop so called Heat-warped Lockboxes. You can exchange these boxes to Expedition Lockpick in base or R'ghonati in Kugane at Pier #1. Bunny fates also exist in Pyros as well, which will lead you to either bronze, silver, or gold chests. | Each successful completion of a FATE (NM) will reward you with Pyros Lockboxes. Just like in Pagos, certain mobs in Pyros mutate, and have a chance to drop so called Heat-warped Lockboxes. You can exchange these boxes to Expedition Lockpick in base or R'ghonati in Kugane at Pier #1. Bunny fates also exist in Pyros as well, which will lead you to either bronze, silver, or gold chests. | ||
You can check our page on Pyros loot table [[Pyros Loot Table|here]]. | You can check our page on Pyros loot table [[Pyros Loot Table|here]]. |
Latest revision as of 14:42, 10 April 2024
Eureka Pyros is the third out of the four Eureka instances. The main weather affinity of the instance is Fire and the zone boss to get the last material for the weapon from is Penthesilea.
Once Elemental level 50 is reached, you can continue your journey to Eureka Hydatos.
Getting Started
Once the story of Eureka Pagos has been completed, you will get the quest And We Shall Call It Pyros which leads you back to Rodney at Pier #1 in Kugane. Here you will unlock the next step of the Eureka Journey: Eureka Pyros.
When entering Eureka Pyros via Rodney, you will find yourself in the main encampment of this zone called Northpoint. Once again, various NPCs can be found here, as well as the main Aetheryte.
Just like Eureka Pagos, you will farm Vitiated Aether with various activities throughout the instance, once you have finished your Pyros weapon. This however, is not needed to upgrade your weapon, but instead gives you the ability to reroll the Stats on your weapon. And just as in Pagos as well, monsters are able to mutate or adapt, for significantly more EXP gains and for possible drops of Heat-Warped Lockboxes.
Traveling across Pyros
Since Patch 5.1 you are able to ride mounts in Eureka from the start, which makes traversing the lands a lot easier.
Upon reaching level 37, you will be able to attune to the Aetheryte on the southern side of Pyros, called The Dragon Star Observatory. At level 39 the center Aetheryte The Firing Chamber will become available and at level 41 the northwestern Aetheryte Carbonatite Quarry completes all connections.
Just as in previous zones, Aetherytes can be used to travel between them, but they cannot be ported to via map or Teleport-Menu. However, using Return will bring you back to Northpoint.
When wandering through the lands of Eureka Pyros, you might encounter Sleeping Dragons or Flame Void Dragons. In order to avoid fighting them or waking them up, you can swap from normal running to walking and just walk past them. This also works on a mount.
For the layout of Pyros its characteristic, that the whole area is split into two sections. One part at the south of the zone is dominated by ice and snow, and most of it is the lower level area. On the north side of the zone, you will find mostly flames and lava, which indicates the higher level of the zone. However, southwest of the zone, there are high level areas with level 55 monsters, so be aware if you go there.
NPCs
NPC | Purpose |
---|---|
Expedition Provisioner | This NPC offers various trades for consumables, that might come in handy on your journey through Eureka. Especially the Eurekan Potions are a staple all throughout Eureka and its advised to always carry some within your inventory. |
Expedition Chronicler | Upon talking to this NPC, you will be able to get summaries of the Eurekan Expedition. As you progress through the zones you will be able to unlock more and more records of the expeditions. Once unlocked, you will find information about Baldesion Arsenal in here too. |
Expedition Skywatcher | This NPC will give information about the current weather and the next climate it will change to. |
Expedition Birdwatcher | This NPC offers to trade relic materials for zone crystals. The trades will unlock as you progress through the different zones. |
Expedition Lockpick | This NPC offers you to open lockboxes you get throughout the instance, mainly from clearing fates or farming specific lockboxes in later instances. |
Expedition Scholar | The Scholar offers you various information about magicite upon progressing through the zone and questline. |
Expedition Engineer | This NPC gives information about the magia board and the island and Eureka's Mechanics itself. Once you collected all 3 pieces for an additional Magicite, the Expedition Engineer will offer you the additional Magicite in exchange for the Lamebrix's Dice, Ying-Yang's Tissue and Skoll's Claw. |
Expedition Mender | This NPC will repair your gear and weapons for a small fee. |
Expedition Digger | This NPC gives a hint for the new Bunny Fates, which appear in Pagos, Pyros and Hydatos. |
Expedition Artisan | Once you crafted all 50 Pyros Logograms at least once, you will unlock the Expedition Artisan, to buy Elemental Armor pieces for Pyros Crystals. These armor pieces can be upgraded in Hydatos. All these armor pieces are available for all types of armor (Fending, Maiming, Striking, Scouting, Aiming, Casting, Healing). |
Gerolt | Well known from previous relic weapon and armor questlines, this NPC gives you information about and lets you upgrade your weapons and gear with crystals and materials collected from the zone, as well as exchange Anemos crystals for Protean crystals, which are needed for the upgrade and augment of relic gear and weapons. |
Drake | This NPC will allow you to appraise your Logograms. |
Gerolt
The table shows which items are needed for which step, please note that the weapons vary by name and prerequisite depending on job.
The weapon will be upgraded through all zones, which means if you want to reach the Eureka or Physeos stage of your weapon, you have to upgrade it all the way through Anemos, Pagos, Pyros and Hydatos.
Relic Weapon
Augment Eureka weapon | |
---|---|
Elemental Weapon +1 |
|
Elemental Weapon +2 |
|
Pyros Weapon |
|
Expedition Birdwatcher
Trades | |
---|---|
1 Pazuzu's Feather | 300 Protean Crystals |
1 Louhi's Ice | 50 Pagos Crystals |
1 Penthesilea's Flame | 50 Pyros Crystals |
Expedition Provisioner
Trades | |
---|---|
Eurekan Potion | 300 Gil |
Antidote | 39 Gil |
Eye Drops | 19 Gil |
Echo Drops | 99 Gil |
Smelling Salts | 594 Gil |
Spine Drops | 352 Gil |
Gold Needle | 871 Gil |
Grade 7 Dark Matter | 200 Gil |
Expedition Artisan
Item Exchange | |
---|---|
Elemental Headpiece |
|
Elemental Chest |
|
Elemental Gloves |
|
Elemental Pants |
|
Elemental Boots |
|
Expedition Engineer
Once you collected all 3 pieces for an additional Magicite, the Expedition Engineer will offer you the additional Magicite in exchange for the
- Lamebrix's Dice
- Ying-Yang's Tissue
- Skoll's Claw.
Quest Progression
On Entry
Talk to Krile and then talk to her again at The Living Foundry, just north of the Settlement. After that, return to the center, talk to Gerolt and Drake. Use the Logos Manipulator next to him to unlock it, select the Paralyze L logogramm and extract the Mneme. Talk to Drake and then Krile again. Then you want to travel to Northeastern Ice Needles at 27.7-27.1 and interact with the confluence there, then return to Krile.
Level 38
Talk to Krile and Drake. Go to The Surgate Town House at 18.6-30.6 and interact with the Promising Scrap. Return to Drake and unlock additional capacity for the logos mainpulator.
Talk to Krile. Go to The Firing Chamber at 23.8-17.0 and interact with the confluence. Return to Krile after.
Level 40
Talk to Krile. Go to West Flamerock at 17.2-11.6 and interact with the confluence. Return to Krile after.
Level 45
Talk to Krile and speak to her once again at The Living Foundry.
Level 50
Talk to Krile. Go to East Flamerock at 34.0-7.3 and interact with the confluence. Talk to her, then go to The Caven of the Second Cant at 14.5-37.6.
This concludes the storyline of Eureka Pyros. The next quest And We Shall Call It Hydatos will lead you into the next area Eureka Hydatos.
Enemy Characteristics
In Pyros and Hydatos, enemies have passive properties attached to their element.
- Wind: Increased evasion, causing your attacks to miss
- Ice: Increased HP
- Fire: Deal increased damage
- Water: Can't be stunned
- Lightning: Can't be paralysed
- Earth: Can't be heavied or slowed
Light
Upon finishing your first Pyros Weapon, you will unlock Light, as you already know from Pagos. Underneath your Duty Information, where you can see how long your timer lasts, you now can find a bar, representative for how much Light you have already collected. On the right side you can see an example, how this might look.
Light is awarded at a fixed rate as fate rewards or randomly from enemies. You have a higher change of getting light from enemies the more EXP you get, which means targetting mobs of a higher level than you and stacking experience buffs is recommended, e.g. Pyros Elemental (Fairy Buff) and Potion of Harmony.
The kettle can hold a maximum of 9 Light at a time. You can see a small number above your light bar, which indicates how much Light is currently accumulated in the kettle. Once the kettle reaches 9 Light, you will not be able to collect any more. In order to empty your kettle and to turn the Light into Smoldering Protean Crystals you want to visit the forge, which is located at The Partisan's Proof at 22.2-6.0. The easiest way to go there is teleporting to The Firing Chamber, then heading pretty much straigt north.
When you are inside the cave, simply interact with the forge and all your collected Light will be exchanged for Smoldering Protean Crystals and you can continue collecting more Light.
Light Farm
There are multiple ways to collect light throughout Eureka Pyros. Check our guide to figure out which method works out best for you.
Fates
All Fates in the Eureka Instances are Notorious Monsters (NM). Usually those fates are spawned by defeating a specific enemy or enemy type and if at least 120 minutes have passed since the Fate was last active. Some Fates have specific conditions which have to be met in order to be spawned, or the monsters which are needed to spawn the fate might have conditions as well. A map of all Fates in Eureka Pyros can be found to the right side of this text.
The completion of Fates in Eureka Pyros will reward the player with Elemental EXP, Vitiated Aether (Light), Pyros Lockboxes and Pyros Crystals. Some Fates have added special drops, like minions or equipment.
To keep track of the instance and the Fates within, it is recommended to use a so called Tracker. Not only does it make the coordination of an instance easier but it will also help to check quickly, which Fates can be spawned, which ones will soon be spawnable and which conditions will be met soon.
Please follow this link to the Tracker Website: https://ffxiv-eureka.com/
Name | Boss | Fate Level | EXP | Allagan Tomestones of Poetics | Rewards | Spawned by | Mob Level | Condition |
---|---|---|---|---|---|---|---|---|
Media Res | Leucosia | 35 | 2,408,075 | 30 |
|
Pyros Bhoot | 40 | Pyros Bhoots only spawn during nighttime |
High Voltage | Flauros | 36 | 2,648,883 | 36 |
|
Thunderstorm Sprite | 41 | Thunderstorm Sprites only spawn during Thunder |
On the Non-existent | The Sophist | 37 | 2,917,745 | 45 |
|
Pyros Apanda | 42 | |
Creepy Doll | Graffiacane | 38 | 3,215,355 | 51 |
|
Valking | 43 | |
Quiet, Please | Askalaphos | 39 | 3,544,929 | 54 |
|
Overdue Tome | 44 | Fate only pops during Umbral Wind |
Up and Batym | Grand Duke Batym | 40 | 3,910,057 | 63 |
|
Dark Troubadour | 45 | Dark Troubadours only spawn during nighttime |
Rondo Aetolus | Aetolus | 41 | 4,314,747 | 69 |
|
Islandhander | 46 | |
Scorchpion King | Lesath | 42 | 4,763,481 | 75 |
|
Bird Eater | 47 | |
Bruning Hunger | Eldthurs | 43 | 5,261,265 | 81 |
|
Pyros Crab | 48 | |
Dry Iris | Iris | 44 | 5,813,698 | 87 |
|
Northern Swallow | 49 | |
Thirty Whacks | Lamebrix Strikebocks | 45 | 6,243,413 | 93 |
|
Illuminati Escapee | 50 | |
Put Up Your Dux | Dux | 46 | 6,968,751 | 99 |
|
Matanga Castaway | 51 | Fate only pops during Thunder |
You Do Know Jack | Lumber Jack | 47 | 7,602,274 | 105 |
|
Pyros Treant | 52 | |
Mister Bright-eyes | Glaukopis | 48 | 8,565,229 | 108 |
|
Val Skatene | 53 | |
Haunter of the Dark | Ying-Yang | 49 | 9,224,093 | 111 |
|
Pyros Hecteyes | 54 | |
Heavens' Warg | Skoll | 50 | 10,146,502 | 120 |
|
Pyros Shuck | 55 | Fate only pops during Blizzards |
Lost Epic | Penthesilea | 50 | 10,146,502 | 120 |
|
Val Bloodglider | 55 | Fate only pops during Heat Waves |
Bunny Fates
Just as in Pagos, Bunny Fates exist in Pyros as well. These Fates always involve saving Happy Bunnies from imminent danger. While fighting the Fate, the bunnies will help the player in one way or another, by healing them or spawning AOEs which will give a damage buff. Once the Fate is defeated and a Gold Rating is achieved, the player will have a bunny following them, which will eventually lead them to a treasure, when interacted with a Lucky Carrot. When the Carrot is used, you will receive a prompt, which wants you to move into a specific direction and once reached the location, a treasure will be unveiled. These treasures can have minions or mounts in them, along with some other things.
Other than Notorious Monsters, these Fates do not have to be spawned by killing enemies. The Fate will spawn after a set timer once all Bunny Treasures from the previous Fate have either been found or the bunnies have been discarded or killed.
Name | Level | EXP | Allagan Tomestones of Poetics | Rewards |
---|---|---|---|---|
We're All Mad Here
Northeastern Ice Needles (24.2-26.3) |
35 | 344,010 | 24 |
|
Uncommon Nonsense
East Flamerock (27.0-9.1) |
46 | 918,149 | 30 |
|
Zone boss: Penthesilea
The last notorious monster of the instance is Penthesilea, which will drop Penthesilea's Flame for upgrading the Weapons to the Pyros Weapon. In order to do the upgrade you need 5 Flames in total, which can either be dropped by the Fate or bought for 50 Pyros Crystals. In order to get those drops from the Fate, you have to have an elemental level of 49 or higher, otherwise you wont get the drop.
Penthesilea can be prepped at any time, since Val Bloodgliders are always present. However, the Fate will only pop during Heat Waves.
Abilities
- Dramatic Flare: targets a random player for an AoE - place it nearby other players to ease the next mechanic. There also appear 3 static ground AoEs, just dodge as necessary.
- Center of Convection: the boss jumps to the person targetted by Dramatic Flare and does a huge Donut Aoe around her. Move into her hitbox for the safespot.
- Thrown Kiss: single target Tankbuster
- Tongues of Flame: Frontal line AoE
- Ardent Caress: raidwide damage, enough to kill anyone not level 50
- Rain of Ere: random person gets targetted by ground AoE, a bit larger than Dramatic Flare. The AoE follows the person slowly, reappearing 3 times.
- Fire Flies: summons butterfly adds that need to be dealt with, as they appear, they start casting mutation. During this time they do not attack and be killed of easily. After the mutate they become a nuisance, try to kill them before or get them as low as possible.
Pyros Loot Table
Each successful completion of a FATE (NM) will reward you with Pyros Lockboxes. Just like in Pagos, certain mobs in Pyros mutate, and have a chance to drop so called Heat-warped Lockboxes. You can exchange these boxes to Expedition Lockpick in base or R'ghonati in Kugane at Pier #1. Bunny fates also exist in Pyros as well, which will lead you to either bronze, silver, or gold chests.
You can check our page on Pyros loot table here.