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Eureka Pyros is the third out of the four Eureka instances. The main weather affinity of the instance is Fire and the zone boss to get the last material for the weapon from is [[The Forbidden Land, Eureka Pyros#Zone boss: Penthesilea|Penthesilea]].<br />Once Elemental level 50 is reached, you can continue your journey to [[The Forbidden Land, Eureka Hydatos|Eureka Hydatos]].
Eureka Pyros is the third out of the four Eureka instances. The main weather affinity of the instance is Fire and the zone boss to get the last material for the weapon from is [[The Forbidden Land, Eureka Pyros#Zone boss: Penthesilea|Penthesilea]].<br />Once Elemental level 50 is reached, you can continue your journey to [[The Forbidden Land, Eureka Hydatos|Eureka Hydatos]].


 
== Getting Started ==
 
 
==Getting Started ==
Once the story of Eureka Pagos has been completed, you will get the quest ''And We Shall Call It Pyros'' which leads you back to Rodney at Pier #1 in Kugane. Here you will unlock the next step of the Eureka Journey: Eureka Pyros.  
Once the story of Eureka Pagos has been completed, you will get the quest ''And We Shall Call It Pyros'' which leads you back to Rodney at Pier #1 in Kugane. Here you will unlock the next step of the Eureka Journey: Eureka Pyros.  


When entering Eureka Pyros via Rodney, you will find yourself in the main encampment of this zone called ''Northpoint''. Once again, various NPCs can be found here, as well as the main Aetheryte.
When entering Eureka Pyros via Rodney, you will find yourself in the main encampment of this zone called ''Northpoint''. Once again, various NPCs can be found here, as well as the main Aetheryte.


Just as Eureka Pagos, you will farm Vitiated Aether with various activities throughout the instance, once you have finished your Pyros weapon. This however, is not needed to upgrade your weapon, but instead gives you the ability to reroll the Stats on your weapon. And just as in Pagos as well, monsters are able to mutate or adapt, for significantly more EXP gains and for possible drops of ''Heat-Warped Lockboxes''.<br />
Just like [[The Forbidden Land, Eureka Pagos|Eureka Pagos]], you will farm Vitiated Aether with various activities throughout the instance, once you have finished your Pyros weapon. This however, is not needed to upgrade your weapon, but instead gives you the ability to reroll the Stats on your weapon. And just as in Pagos as well, monsters are able to mutate or adapt, for significantly more EXP gains and for possible drops of ''Heat-Warped Lockboxes''.<br />
== Traveling across Pyros==
== Traveling across Pyros==
Since Patch 5.1 you are able to ride mounts in Eureka from the start, which makes traversing the lands a lot easier.
Since Patch 5.1 you are able to ride mounts in Eureka from the start, which makes traversing the lands a lot easier.
Line 19: Line 16:
Just as in previous zones, Aetherytes can be used to travel between them, but they cannot be ported to via map or Teleport-Menu. However, using Return will bring you back to ''Northpoint''.
Just as in previous zones, Aetherytes can be used to travel between them, but they cannot be ported to via map or Teleport-Menu. However, using Return will bring you back to ''Northpoint''.


When wandering through the lands of Eureka Pyros, you might encounter Sleeping Dragons or Flame Void Dragons. These monsters can be very dangerous especially to low levelled players. In order to avoid fighting them or waking them up, you can swap from normal running to walking and just walk past them. This also works on a mount.
When wandering through the lands of Eureka Pyros, you might encounter Sleeping Dragons or Flame Void Dragons. In order to avoid fighting them or waking them up, you can swap from normal running to walking and just walk past them. This also works on a mount.


For the layout of Pyros its characteristic, that the whole area is split into two sections. One part at the south of the zone is dominated by ice and snow, and most of it is the lower level area. On the north side of the zone, you will find mostly flames and lava, which indicates the higher level of the zone. However, southwest of the zone, there are high level areas with level 55 monsters, so be aware if you go there.<br />
For the layout of Pyros its characteristic, that the whole area is split into two sections. One part at the south of the zone is dominated by ice and snow, and most of it is the lower level area. On the north side of the zone, you will find mostly flames and lava, which indicates the higher level of the zone. However, southwest of the zone, there are high level areas with level 55 monsters, so be aware if you go there.<br />
==NPCs==
==NPCs==
==='''Expedition Chronicler'''===
{| class="fandom-table"
Upon talking to this NPC, you will be able to get summaries of the Eurekan Expedition, which brought you here in the first place. As you progress through the zones you will be able to unlock more and more records of the expeditions. Once unlocked, you will find information about Baldesion Arsenal in here too.
!NPC
<br />
! Purpose
==='''Gerolt'''===
|-
Well known from previous relic weapon and armor questlines, this NPC gives you information about and lets you upgrade your weapons with crystals and materials collected from the zone. The table shows which items are needed for which step, please note that the weapons vary by name and prerequisite depending on job.
|Expedition Provisioner
|This NPC offers various trades for consumables, that might come in handy on your journey through Eureka. Especially the Eurekan Potions are a staple all throughout Eureka and its advised to always carry some within your inventory.
|-
| Expedition Chronicler
|Upon talking to this NPC, you will be able to get summaries of the Eurekan Expedition. As you progress through the zones you will be able to unlock more and more records of the expeditions. Once unlocked, you will find information about Baldesion Arsenal in here too.
|-
|Expedition Skywatcher
|This NPC will give information about the current weather and the next climate it will change to.
|-
|Expedition Birdwatcher
|This NPC offers to trade relic materials for zone crystals. The trades will unlock as you progress through the different zones.
|-
|Expedition Lockpick
|This NPC offers you to open lockboxes you get throughout the instance, mainly from clearing fates or farming specific lockboxes in later instances.
|-
|Expedition Scholar
|The Scholar offers you various information about magicite upon progressing through the zone and questline.
|-
|Expedition Engineer
|This NPC gives information about the magia board and the island and Eureka's Mechanics itself. Once you collected all 3 pieces for an additional Magicite, the Expedition Engineer will offer you the additional Magicite in exchange for the Lamebrix's Dice, Ying-Yang's Tissue and Skoll's Claw.
|-
|Expedition Mender
|This NPC will repair your gear and weapons for a small fee.
|-
|Expedition Digger
|This NPC gives a hint for the new Bunny Fates, which appear in Pagos, Pyros and Hydatos.
|-
|Expedition Artisan
|Once you crafted all 50 Pyros Logograms at least once, you will unlock the Expedition Artisan, to buy Elemental Armor pieces for Pyros Crystals. These armor pieces can be upgraded in Hydatos. All these armor pieces are available for all types of armor (Fending, Maiming, Striking, Scouting, Aiming, Casting, Healing).
|-
|Gerolt
|Well known from previous relic weapon and armor questlines, this NPC gives you information about and lets you upgrade your weapons and gear with crystals and materials collected from the zone, as well as exchange Anemos crystals for Protean crystals, which are needed for the upgrade and augment of relic gear and weapons.
|-
|Drake
|This NPC will allow you to appraise your [[Logograms]].
|}
 
=== '''Gerolt''' ===
The table shows which items are needed for which step, please note that the weapons vary by name and prerequisite depending on job.


The weapon will be upgraded through all zones, which means if you want to reach the Eureka or Physeos stage of your weapon, you have to upgrade it all the way through [[The Forbidden Land, Eureka Anemos|Anemos]], Pagos, [[The Forbidden Land, Eureka Pyros|Pyros]] and [[The Forbidden Land, Eureka Hydatos|Hydatos]].
The weapon will be upgraded through all zones, which means if you want to reach the Eureka or Physeos stage of your weapon, you have to upgrade it all the way through [[The Forbidden Land, Eureka Anemos|Anemos]], Pagos, [[The Forbidden Land, Eureka Pyros|Pyros]] and [[The Forbidden Land, Eureka Hydatos|Hydatos]].
{| class="wikitable"
 
|+
==== Relic Weapon ====
{| class="fandom-table wikitable"
! colspan="2" |Augment Eureka weapon
! colspan="2" |Augment Eureka weapon
|-
|-
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*5 Penthesilea's Flame
*5 Penthesilea's Flame
|}
|}
<br />
 
==='''Expedition Lockpick'''===
=== '''Expedition Birdwatcher''' ===
This NPC offers you to open lockboxes you get throughout the instance, mainly from clearing fates or farming specific lockboxes in later instances.
{| class="fandom-table wikitable"
<br />
==='''Expedition Birdwatcher'''===
This NPC offers to trade relic materials for zone crystals. The trades will unlock as you progress through the different zones.
{| class="wikitable"
|+
! colspan="2" |'''Trades'''
! colspan="2" |'''Trades'''
|-
|-
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|1 Penthesilea's Flame
|1 Penthesilea's Flame
|50 Pyros Crystals
|50 Pyros Crystals
|}<br />
|}
==='''Expedition Provisioner'''===
 
This NPC offers various trades for consumables, that might come in handy on your journey through Eureka. Especially the Eurekan Potions are a staple all throughout Eureka and its advised to always carry some within your inventory.
=== '''Expedition Provisioner''' ===
{| class="wikitable"
{| class="mw-collapsible mw-collapsed fandom-table wikitable"
|+
! colspan="2" |Trades
! colspan="2" |Trades
|-
|-
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|Grade 7 Dark Matter
|Grade 7 Dark Matter
|200 Gil
|200 Gil
|}<br />
|}
==='''Expedition Mender'''===
This NPC will repair your gear and weapons for a small fee.
<br />
==='''Expedition Skywatcher'''===
This NPC will give information about the current weather and the next climate it will change to.<br />


==='''Expedition Artisan'''===
=== '''Expedition Artisan''' ===
Once you crafted all 50 Pyros Logogramms at least once, you will unlock the Expedition Artisan, to buy Elemental Armor pieces for Pyros Crystals. These armor pieces can be upgraded in Hydatos. All these armor pieces are available for all types of armor (Fending, Maiming, Striking, Scouting, Aiming, Casting, Healing).
{| class="fandom-table wikitable"
{| class="wikitable"
|+
! colspan="2" |Item Exchange
! colspan="2" |Item Exchange
|-
|-
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|}
|}


=== ''' Expedition Engineer''' ===
=== '''Expedition Engineer''' ===
Once you collected all 3 pieces for an additional Magicite, the Expedition Engineer will offer you the additional Magicite in exchange for the Lamebrix's Dice, Ying-Yang's Tissue and Skoll's Claw.
Once you collected all 3 pieces for an additional Magicite, the Expedition Engineer will offer you the additional Magicite in exchange for the  
<br />
 
== Quest Progression==
* Lamebrix's Dice
* Ying-Yang's Tissue
* Skoll's Claw.<br />
 
== Quest Progression ==
'''On Entry'''
'''On Entry'''


Talk to Krile and then talk to her again at ''The Living Foundry'', just north of the Settlement. After that, return to the center, talk to Gerolt and Drake. Use the Logos Manipulator next to him to unlock it, select the Paralyze L logogramm and extract the Mneme. Talk to Drake and then Krile again. Then you want to travel to ''Northeastern Ice Needles'' at 27.7-27.1 and interact with the confluence there, then return to Krile.
Talk to Krile and then talk to her again at ''The Living Foundry'', just north of the Settlement. After that, return to the center, talk to Gerolt and Drake. Use the Logos Manipulator next to him to unlock it, select the Paralyze L logogramm and extract the Mneme. Talk to Drake and then Krile again. Then you want to travel to ''Northeastern Ice Needles'' at 27.7-27.1 and interact with the confluence there, then return to Krile.


'''Level 38'''
'''Level 38'''
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Talk to Krile. Go to ''The Firing Chamber'' at 23.8-17.0 and interact with the confluence. Return to Krile after.  
Talk to Krile. Go to ''The Firing Chamber'' at 23.8-17.0 and interact with the confluence. Return to Krile after.  


'''Level 40'''
'''Level 40'''


Talk to Krile. Go to ''West Flamerock'' at 17.2-11.6 and interact with the confluence. Return to Krile after.
Talk to Krile. Go to ''West Flamerock'' at 17.2-11.6 and interact with the confluence. Return to Krile after.


'''Level 45'''
'''Level 45'''


Talk to Krile and speak to her once again at ''The Living Foundry''.
Talk to Krile and speak to her once again at ''The Living Foundry''.


'''Level 50'''
'''Level 50'''
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Talk to Krile. Go to ''East Flamerock'' at 34.0-7.3 and interact with the confluence. Talk to her, then go to ''The Caven of the Second Cant'' at 14.5-37.6.
Talk to Krile. Go to ''East Flamerock'' at 34.0-7.3 and interact with the confluence. Talk to her, then go to ''The Caven of the Second Cant'' at 14.5-37.6.


This concludes the storyline of Eureka Pyros. The next quest ''And We Shall Call It Hydatos'' will lead you into the next area [[The Forbidden Land, Eureka Hydatos|Eureka Hydatos]].<br />
== Enemy Characteristics ==
In Pyros and [[The Forbidden Land, Eureka Hydatos|Hydatos]], enemies have passive properties attached to their element.


This concludes the storyline of Eureka Pyros. The next quest ''And We Shall Call It Hydatos'' will lead you into the next area Eureka Hydatos.<br />
* Wind: Increased evasion, causing your attacks to miss
* Ice: Increased HP
* Fire: Deal increased damage
* Water: Can't be stunned
* Lightning: Can't be paralysed
* Earth: Can't be heavied or slowed


==Light ==
==Light ==
Line 187: Line 219:


Please follow this link to the Tracker Website: https://ffxiv-eureka.com/
Please follow this link to the Tracker Website: https://ffxiv-eureka.com/
{| class="wikitable mw-collapsible mw-collapsed"
{| class="mw-collapsible mw-collapsed fandom-table wikitable"
|+
Notorious Monsters
!Name
!Name
!Boss
!Boss
Line 422: Line 452:


Other than Notorious Monsters, these Fates do not have to be spawned by killing enemies. The Fate will spawn after a set timer once all Bunny Treasures from the previous Fate have either been found or the bunnies have been discarded or killed.
Other than Notorious Monsters, these Fates do not have to be spawned by killing enemies. The Fate will spawn after a set timer once all Bunny Treasures from the previous Fate have either been found or the bunnies have been discarded or killed.
{| class="wikitable mw-collapsible mw-collapsed"
{| class="mw-collapsible mw-collapsed fandom-table wikitable"
|+Bunny Fates
!Name
!Name
!Level
!Level
Line 454: Line 483:
=== Abilities===
=== Abilities===


*''Dramatic Flare'': targets a random player for an AOE - place it nearby other players to ease the next mechanic. There also appear 3 static ground AOEs, just dodge as necessary.
*Dramatic Flare: targets a random player for an AoE - place it nearby other players to ease the next mechanic. There also appear 3 static ground AoEs, just dodge as necessary.
*''Center of Convection'': the boss jumps to the person targetted by Dramatic Flare and does a huge Donut Aoe around her. Move into her hitbox for the safespot.
*Center of Convection: the boss jumps to the person targetted by Dramatic Flare and does a huge Donut Aoe around her. Move into her hitbox for the safespot.
*''Thrown Kiss'': single target Tankbuster
*Thrown Kiss: single target Tankbuster
*''Tongues of Flame'': Frontal line AOE
*Tongues of Flame: Frontal line AoE
*''Ardent Caress'': raidwide damage, enough to kill anyone not level 50
*Ardent Caress: raidwide damage, enough to kill anyone not level 50
*''Rain of Ere'': random person gets targetted by ground AOE, a bit larger than Dramatic Flare. The AOE follows the person slowly, reappearing 3 times.
*Rain of Ere: random person gets targetted by ground AoE, a bit larger than Dramatic Flare. The AoE follows the person slowly, reappearing 3 times.
*''Fire Flies'': summons butterfly adds that need to be dealt with, as they appear, they start casting mutation. During this time they do not attack and be killed of easily. After the mutate they become a nuissance, try to kill them before or get them as low as possible.
*Fire Flies: summons butterfly adds that need to be dealt with, as they appear, they start casting mutation. During this time they do not attack and be killed of easily. After the mutate they become a nuisance, try to kill them before or get them as low as possible.


== Pyros Loot Table ==
== Pyros Loot Table ==
Each successful completion of a FATE(NM) will reward you with Pyros Lockboxes. Just like in Pagos, certain mobs in Pyros mutate, and have a chance to drop so called Heat-warped Lockboxes. You can exchange these boxes to Expedition Lockpick in base or R'ghonati in Kugane at Pier #1. Bunny fates also exist in Pyros as well, which will lead you to either bronze, silver, or gold chests.
Each successful completion of a FATE (NM) will reward you with Pyros Lockboxes. Just like in Pagos, certain mobs in Pyros mutate, and have a chance to drop so called Heat-warped Lockboxes. You can exchange these boxes to Expedition Lockpick in base or R'ghonati in Kugane at Pier #1. Bunny fates also exist in Pyros as well, which will lead you to either bronze, silver, or gold chests.


You can check our page on Pyros loot table [[Pyros Loot Table|here]].
You can check our page on Pyros loot table [[Pyros Loot Table|here]].

Latest revision as of 14:42, 10 April 2024

Eureka Pyros is the third out of the four Eureka instances. The main weather affinity of the instance is Fire and the zone boss to get the last material for the weapon from is Penthesilea.
Once Elemental level 50 is reached, you can continue your journey to Eureka Hydatos.

Getting Started

Once the story of Eureka Pagos has been completed, you will get the quest And We Shall Call It Pyros which leads you back to Rodney at Pier #1 in Kugane. Here you will unlock the next step of the Eureka Journey: Eureka Pyros.

When entering Eureka Pyros via Rodney, you will find yourself in the main encampment of this zone called Northpoint. Once again, various NPCs can be found here, as well as the main Aetheryte.

Just like Eureka Pagos, you will farm Vitiated Aether with various activities throughout the instance, once you have finished your Pyros weapon. This however, is not needed to upgrade your weapon, but instead gives you the ability to reroll the Stats on your weapon. And just as in Pagos as well, monsters are able to mutate or adapt, for significantly more EXP gains and for possible drops of Heat-Warped Lockboxes.

Traveling across Pyros

Since Patch 5.1 you are able to ride mounts in Eureka from the start, which makes traversing the lands a lot easier.

Upon reaching level 37, you will be able to attune to the Aetheryte on the southern side of Pyros, called The Dragon Star Observatory. At level 39 the center Aetheryte The Firing Chamber will become available and at level 41 the northwestern Aetheryte Carbonatite Quarry completes all connections.

Just as in previous zones, Aetherytes can be used to travel between them, but they cannot be ported to via map or Teleport-Menu. However, using Return will bring you back to Northpoint.

When wandering through the lands of Eureka Pyros, you might encounter Sleeping Dragons or Flame Void Dragons. In order to avoid fighting them or waking them up, you can swap from normal running to walking and just walk past them. This also works on a mount.

For the layout of Pyros its characteristic, that the whole area is split into two sections. One part at the south of the zone is dominated by ice and snow, and most of it is the lower level area. On the north side of the zone, you will find mostly flames and lava, which indicates the higher level of the zone. However, southwest of the zone, there are high level areas with level 55 monsters, so be aware if you go there.

NPCs

NPC Purpose
Expedition Provisioner This NPC offers various trades for consumables, that might come in handy on your journey through Eureka. Especially the Eurekan Potions are a staple all throughout Eureka and its advised to always carry some within your inventory.
Expedition Chronicler Upon talking to this NPC, you will be able to get summaries of the Eurekan Expedition. As you progress through the zones you will be able to unlock more and more records of the expeditions. Once unlocked, you will find information about Baldesion Arsenal in here too.
Expedition Skywatcher This NPC will give information about the current weather and the next climate it will change to.
Expedition Birdwatcher This NPC offers to trade relic materials for zone crystals. The trades will unlock as you progress through the different zones.
Expedition Lockpick This NPC offers you to open lockboxes you get throughout the instance, mainly from clearing fates or farming specific lockboxes in later instances.
Expedition Scholar The Scholar offers you various information about magicite upon progressing through the zone and questline.
Expedition Engineer This NPC gives information about the magia board and the island and Eureka's Mechanics itself. Once you collected all 3 pieces for an additional Magicite, the Expedition Engineer will offer you the additional Magicite in exchange for the Lamebrix's Dice, Ying-Yang's Tissue and Skoll's Claw.
Expedition Mender This NPC will repair your gear and weapons for a small fee.
Expedition Digger This NPC gives a hint for the new Bunny Fates, which appear in Pagos, Pyros and Hydatos.
Expedition Artisan Once you crafted all 50 Pyros Logograms at least once, you will unlock the Expedition Artisan, to buy Elemental Armor pieces for Pyros Crystals. These armor pieces can be upgraded in Hydatos. All these armor pieces are available for all types of armor (Fending, Maiming, Striking, Scouting, Aiming, Casting, Healing).
Gerolt Well known from previous relic weapon and armor questlines, this NPC gives you information about and lets you upgrade your weapons and gear with crystals and materials collected from the zone, as well as exchange Anemos crystals for Protean crystals, which are needed for the upgrade and augment of relic gear and weapons.
Drake This NPC will allow you to appraise your Logograms.

Gerolt

The table shows which items are needed for which step, please note that the weapons vary by name and prerequisite depending on job.

The weapon will be upgraded through all zones, which means if you want to reach the Eureka or Physeos stage of your weapon, you have to upgrade it all the way through Anemos, Pagos, Pyros and Hydatos.

Relic Weapon

Augment Eureka weapon
Elemental Weapon +1
  • Elemental Weapon
  • 150 Pyros Crystals
Elemental Weapon +2
  • Elemental Weapon +1
  • 200 Pyros Crystals
Pyros Weapon
  • Elemental Weapon +2
  • 300 Pyros Crystals
  • 5 Penthesilea's Flame

Expedition Birdwatcher

Trades
1 Pazuzu's Feather 300 Protean Crystals
1 Louhi's Ice 50 Pagos Crystals
1 Penthesilea's Flame 50 Pyros Crystals

Expedition Provisioner

Trades
Eurekan Potion 300 Gil
Antidote 39 Gil
Eye Drops 19 Gil
Echo Drops 99 Gil
Smelling Salts 594 Gil
Spine Drops 352 Gil
Gold Needle 871 Gil
Grade 7 Dark Matter 200 Gil

Expedition Artisan

Item Exchange
Elemental Headpiece
  • 40 Pyros Crystals
Elemental Chest
  • 40 Pyros Crystals
Elemental Gloves
  • 40 Pyros Crystals
Elemental Pants
  • 40 Pyros Crystals
Elemental Boots
  • 40 Pyros Crystals

Expedition Engineer

Once you collected all 3 pieces for an additional Magicite, the Expedition Engineer will offer you the additional Magicite in exchange for the

  • Lamebrix's Dice
  • Ying-Yang's Tissue
  • Skoll's Claw.

Quest Progression

On Entry

Talk to Krile and then talk to her again at The Living Foundry, just north of the Settlement. After that, return to the center, talk to Gerolt and Drake. Use the Logos Manipulator next to him to unlock it, select the Paralyze L logogramm and extract the Mneme. Talk to Drake and then Krile again. Then you want to travel to Northeastern Ice Needles at 27.7-27.1 and interact with the confluence there, then return to Krile.

Level 38

Talk to Krile and Drake. Go to The Surgate Town House at 18.6-30.6 and interact with the Promising Scrap. Return to Drake and unlock additional capacity for the logos mainpulator.

Talk to Krile. Go to The Firing Chamber at 23.8-17.0 and interact with the confluence. Return to Krile after.

Level 40

Talk to Krile. Go to West Flamerock at 17.2-11.6 and interact with the confluence. Return to Krile after.

Level 45

Talk to Krile and speak to her once again at The Living Foundry.

Level 50

Talk to Krile. Go to East Flamerock at 34.0-7.3 and interact with the confluence. Talk to her, then go to The Caven of the Second Cant at 14.5-37.6.

This concludes the storyline of Eureka Pyros. The next quest And We Shall Call It Hydatos will lead you into the next area Eureka Hydatos.

Enemy Characteristics

In Pyros and Hydatos, enemies have passive properties attached to their element.

  • Wind: Increased evasion, causing your attacks to miss
  • Ice: Increased HP
  • Fire: Deal increased damage
  • Water: Can't be stunned
  • Lightning: Can't be paralysed
  • Earth: Can't be heavied or slowed

Light

Pagos Vitiated Aether Bar, looks just the same as in Pyros

Upon finishing your first Pyros Weapon, you will unlock Light, as you already know from Pagos. Underneath your Duty Information, where you can see how long your timer lasts, you now can find a bar, representative for how much Light you have already collected. On the right side you can see an example, how this might look.

Light is awarded at a fixed rate as fate rewards or randomly from enemies. You have a higher change of getting light from enemies the more EXP you get, which means targetting mobs of a higher level than you and stacking experience buffs is recommended, e.g. Pyros Elemental (Fairy Buff) and Potion of Harmony.

The kettle can hold a maximum of 9 Light at a time. You can see a small number above your light bar, which indicates how much Light is currently accumulated in the kettle. Once the kettle reaches 9 Light, you will not be able to collect any more. In order to empty your kettle and to turn the Light into Smoldering Protean Crystals you want to visit the forge, which is located at The Partisan's Proof at 22.2-6.0. The easiest way to go there is teleporting to The Firing Chamber, then heading pretty much straigt north.

When you are inside the cave, simply interact with the forge and all your collected Light will be exchanged for Smoldering Protean Crystals and you can continue collecting more Light.

Light Farm

There are multiple ways to collect light throughout Eureka Pyros. Check our guide to figure out which method works out best for you.

Fates

All Fates in the Eureka Instances are Notorious Monsters (NM). Usually those fates are spawned by defeating a specific enemy or enemy type and if at least 120 minutes have passed since the Fate was last active. Some Fates have specific conditions which have to be met in order to be spawned, or the monsters which are needed to spawn the fate might have conditions as well. A map of all Fates in Eureka Pyros can be found to the right side of this text.

The completion of Fates in Eureka Pyros will reward the player with Elemental EXP, Vitiated Aether (Light), Pyros Lockboxes and Pyros Crystals. Some Fates have added special drops, like minions or equipment.

To keep track of the instance and the Fates within, it is recommended to use a so called Tracker. Not only does it make the coordination of an instance easier but it will also help to check quickly, which Fates can be spawned, which ones will soon be spawnable and which conditions will be met soon.

Please follow this link to the Tracker Website: https://ffxiv-eureka.com/

Name Boss Fate Level EXP Allagan Tomestones of Poetics Rewards Spawned by Mob Level Condition
Media Res Leucosia 35 2,408,075 30
  • 1 Pyros Lockbox
  • 8 Pyros Crystals
  • Curative Logogram
Pyros Bhoot 40 Pyros Bhoots only spawn during nighttime
High Voltage Flauros 36 2,648,883 36
  • 2 Pyros Lockboxes
  • 9 Pyros Crystals
Thunderstorm Sprite 41 Thunderstorm Sprites only spawn during Thunder
On the Non-existent The Sophist 37 2,917,745 45
  • 2 Pyros Lockboxes
  • 10 Pyros Crystals
  • Inimical Logogram
Pyros Apanda 42
Creepy Doll Graffiacane 38 3,215,355 51
  • 3 Pyros Lockboxes
  • 12 Pyros Crystals
  • Curative Logogram
  • Calca (Minion)
Valking 43
Quiet, Please Askalaphos 39 3,544,929 54
  • 3 Pyros Lockboxes
  • 14 Pyros Crystals
  • Protective Logogram
Overdue Tome 44 Fate only pops during Umbral Wind
Up and Batym Grand Duke Batym 40 3,910,057 63
  • 4 Pyros Lockboxes
  • 16 Pyros Crystals
  • Inimical Logogram
Dark Troubadour 45 Dark Troubadours only spawn during nighttime
Rondo Aetolus Aetolus 41 4,314,747 69
  • 4 Pyros Lockboxes
  • 18 Pyros Crystals
Islandhander 46
Scorchpion King Lesath 42 4,763,481 75
  • 5 Pyros Lockboxes
  • 20 Pyros Crystals
Bird Eater 47
Bruning Hunger Eldthurs 43 5,261,265 81
  • 5 Pyros Lockboxes
  • 22 Pyros Crystals
Pyros Crab 48
Dry Iris Iris 44 5,813,698 87
  • 6 Pyros Lockboxes
  • 24 Pyros Crystals
Northern Swallow 49
Thirty Whacks Lamebrix Strikebocks 45 6,243,413 93
  • 6 Pyros Lockboxes
  • 26 Pyros Crystals
  • Lamebrix's Dice (Magicite Component)
Illuminati Escapee 50
Put Up Your Dux Dux 46 6,968,751 99
  • 7 Pyros Lockboxes
  • 28 Pyros Crystals
Matanga Castaway 51 Fate only pops during Thunder
You Do Know Jack Lumber Jack 47 7,602,274 105
  • 7 Pyros Lockboxes
  • 30 Pyros Crystals
  • Wind-Up Elvaan (Minion)
Pyros Treant 52
Mister Bright-eyes Glaukopis 48 8,565,229 108
  • 8 Pyros Lockboxes
  • 32 Pyros Crystals
  • Protective Logogram
Val Skatene 53
Haunter of the Dark Ying-Yang 49 9,224,093 111
  • 8 Pyros Lockboxes
  • 34 Pyros Crystals
  • Ying-Yang's Tissue (Magicite Component)
Pyros Hecteyes 54
Heavens' Warg Skoll 50 10,146,502 120
  • 9 Pyros Lockboxes
  • 40 Pyros Crystals
  • Skoll's Claw (Magicite Component)
Pyros Shuck 55 Fate only pops during Blizzards
Lost Epic Penthesilea 50 10,146,502 120
  • 9 Pyros Lockboxes
  • 40 Pyros Crystals
  • 3 Penthesilea's Flame
  • Penthesilea Card (Triple Triad)
Val Bloodglider 55 Fate only pops during Heat Waves

Bunny Fates

Just as in Pagos, Bunny Fates exist in Pyros as well. These Fates always involve saving Happy Bunnies from imminent danger. While fighting the Fate, the bunnies will help the player in one way or another, by healing them or spawning AOEs which will give a damage buff. Once the Fate is defeated and a Gold Rating is achieved, the player will have a bunny following them, which will eventually lead them to a treasure, when interacted with a Lucky Carrot. When the Carrot is used, you will receive a prompt, which wants you to move into a specific direction and once reached the location, a treasure will be unveiled. These treasures can have minions or mounts in them, along with some other things.

Other than Notorious Monsters, these Fates do not have to be spawned by killing enemies. The Fate will spawn after a set timer once all Bunny Treasures from the previous Fate have either been found or the bunnies have been discarded or killed.

Name Level EXP Allagan Tomestones of Poetics Rewards
We're All Mad Here

Northeastern Ice Needles (24.2-26.3)

35 344,010 24
  • 2 Pyros Lockboxes
Uncommon Nonsense

East Flamerock (27.0-9.1)

46 918,149 30
  • 3 Pyros Lockboxes


Zone boss: Penthesilea

Penthesilea, the final boss of Eureka Pyros

The last notorious monster of the instance is Penthesilea, which will drop Penthesilea's Flame for upgrading the Weapons to the Pyros Weapon. In order to do the upgrade you need 5 Flames in total, which can either be dropped by the Fate or bought for 50 Pyros Crystals. In order to get those drops from the Fate, you have to have an elemental level of 49 or higher, otherwise you wont get the drop.

Penthesilea can be prepped at any time, since Val Bloodgliders are always present. However, the Fate will only pop during Heat Waves.

Abilities

  • Dramatic Flare: targets a random player for an AoE - place it nearby other players to ease the next mechanic. There also appear 3 static ground AoEs, just dodge as necessary.
  • Center of Convection: the boss jumps to the person targetted by Dramatic Flare and does a huge Donut Aoe around her. Move into her hitbox for the safespot.
  • Thrown Kiss: single target Tankbuster
  • Tongues of Flame: Frontal line AoE
  • Ardent Caress: raidwide damage, enough to kill anyone not level 50
  • Rain of Ere: random person gets targetted by ground AoE, a bit larger than Dramatic Flare. The AoE follows the person slowly, reappearing 3 times.
  • Fire Flies: summons butterfly adds that need to be dealt with, as they appear, they start casting mutation. During this time they do not attack and be killed of easily. After the mutate they become a nuisance, try to kill them before or get them as low as possible.

Pyros Loot Table

Each successful completion of a FATE (NM) will reward you with Pyros Lockboxes. Just like in Pagos, certain mobs in Pyros mutate, and have a chance to drop so called Heat-warped Lockboxes. You can exchange these boxes to Expedition Lockpick in base or R'ghonati in Kugane at Pier #1. Bunny fates also exist in Pyros as well, which will lead you to either bronze, silver, or gold chests.

You can check our page on Pyros loot table here.